I have been reading alot of posts lately about WvW end game progression. Obviously those who has played DAOC or Warhammer online knows what the deal is. While i loved the camelot realm rank progression model i cant really make up my mind if this is what GW2 needs, although i do agree that it does in some degree crave progression and rewards.
From day one i immediatly thought that wvw was unpersonal – Everyone is called Invader + server name. How are really good/devoted players going to stand out/shine if everyone has the same name/color.
I think Invader should be the rank 1 title and as you progress you unlock more titles. When you reach max rank you become a “named” player. Enemyes targeting you will then see Xrank + your name+of+servername. This is kinda a inbetween handshake thing where most players can agree. No stat/ability gain from WvW – everyone is nice and equal.
My next suggestions will make some disagree with me
Amount of WvW ranks: 100
You will only earn new WvW titles each 10 levels
Each rank rewards you with x amount of badges/karma and 1 skill point
Each time you unlock a new WvW title (ex. 10,20,30 etc.) you get an additional trait point so that players at rank 100 will have a total of 80 trait points to play around with. Could also be 1 trait point for each 20 levels granting 5 additional trait points at rank 100.
Winning in WvWvW should also be granting badges/karma with the most granted to the winning world ofcourse
Keep it clean
/discuss