WvsOrr

WvsOrr

in Suggestions

Posted by: Azjenco.9425

Azjenco.9425

During a discussion on another site, I had this odd idea. Why not implement some WvW mechanics into late game PvE. I think this will work very well in Orr.

Basically, Orr is already a huge invasion against the army of a titanic foe. You see siege weapons here and there, but they’re basically just lobbing boulders on a few scattered troops. Wouldn’t they work a lot better against defensive walls.

Let’s say a keep is discovered in Orr, one worth a lot to both sides. From here many WvW ideas can be implemented. Attack the keep, hold it, and defend it. Zhaitan’s minions can try to reclaim it if taken, and since it’s PvE, it can get a lot crazier than normal WvW. For instance, one of those undead dragons can swoop down from the sky to wreak havoc.

Maybe it’ll work, maybe not. But it’s an enticing thought nonetheless.

(edited by Azjenco.9425)

WvsOrr

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Posted by: Soulweaver.2190

Soulweaver.2190

I’m totally in support of this. An awesome idea (as long as the CPU mobs actually have a clever enough AI, as in not the regular PvE AI, for it).

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WvsOrr

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Posted by: NinjaEd.3946

NinjaEd.3946

Much much easier said than done. Making smart AI takes awhile (look at LoL bots). They are very adaptive and react to many different situations. The thing is in Orr, many of the risen already attack camps and take over which takes away a wp and merchants as the “incentive” to keep them around. So not sure how this would be any different except for adding smarter AI…

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WvsOrr

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Posted by: Azjenco.9425

Azjenco.9425

The thing is in Orr, many of the risen already attack camps and take over which takes away a wp and merchants as the “incentive” to keep them around.

It could work a lot like these camps, but just at a much larger (more epic scale). It can even escalate the longer players hold onto the fleet, and the greater their numbers are.

Let’s say, for instance, at first smaller risen will flock to the walls, while siege weapons batter the walls from a distance. Soon mage will come and shoot barrages at players on top of the walls. Then, flyers will start swooping over the walls, terrorizing the occupants, while larger siege weapons, further away blast the walls and the players on the inside. Later on giants will come and bash the gates and walls, and if players get past that, undead dragons can drop down and wreak havoc.

The point is, the waves will grow and become more and more difficult, until eventually you loose the keep. Then players will need to retake it. The incentive to do so could be some special rewards on the inside, something worth keeping, and it could perhaps even become more rewarding to keep said “artifact” over a long period of time.

WvsOrr

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Posted by: callidus.7085

callidus.7085

The thing is in Orr, many of the risen already attack camps and take over which takes away a wp and merchants as the “incentive” to keep them around.

It could work a lot like these camps, but just at a much larger (more epic scale). It can even escalate the longer players hold onto the fleet, and the greater their numbers are.

Let’s say, for instance, at first smaller risen will flock to the walls, while siege weapons batter the walls from a distance. Soon mage will come and shoot barrages at players on top of the walls. Then, flyers will start swooping over the walls, terrorizing the occupants, while larger siege weapons, further away blast the walls and the players on the inside. Later on giants will come and bash the gates and walls, and if players get past that, undead dragons can drop down and wreak havoc.

The point is, the waves will grow and become more and more difficult, until eventually you loose the keep. Then players will need to retake it. The incentive to do so could be some special rewards on the inside, something worth keeping, and it could perhaps even become more rewarding to keep said “artifact” over a long period of time.

I think this would cool. I would prefer it, however, if there was a set amount of waves that would attempt to take the keep/castle that lasted a long time… 3 – 4 hours culminating in an undead dragon attempting to take it as well, knocking down one of the walls allowing a flood of undead in.. if you manage to push them all back and take down the dragon (or make it “retreat”) then the keep is safe for a certain amount of time… 2 – 4 hours.. either half the time of the length of the invasion attempts or an equal amount of time.. just so it doesn’t become the “be all, end all” of activities in Orr… there should be a time for a break to do other things in the area or run a dungeon or two.

Slow down and smell the pixels.

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Posted by: Azjenco.9425

Azjenco.9425

I think this would cool. I would prefer it, however, if there was a set amount of waves that would attempt to take the keep/castle that lasted a long time… 3 – 4 hours culminating in an undead dragon attempting to take it as well, knocking down one of the walls allowing a flood of undead in.. if you manage to push them all back and take down the dragon (or make it “retreat”) then the keep is safe for a certain amount of time… 2 – 4 hours.. either half the time of the length of the invasion attempts or an equal amount of time.. just so it doesn’t become the “be all, end all” of activities in Orr… there should be a time for a break to do other things in the area or run a dungeon or two.

You definitely make a solid point. It would be a shame if this turned into an “be all, end all” attraction. It would make a lot of sense to limit the attack force, perhaps to twice a day, while making the assault quite long, 2 -3 hours maybe.

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Posted by: Suddenflame.2601

Suddenflame.2601

I actually like this idea it doesnt need that smart of an AI for this considering they are zombies so they should be as smart as such. Zerg fest of risen and dragon sounds like a nice idea.

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