(edited by Azjenco.9425)
WvsOrr
I’m totally in support of this. An awesome idea (as long as the CPU mobs actually have a clever enough AI, as in not the regular PvE AI, for it).
Zephyrweaver (H/Ele/80), Dusk Weaver (A/Thief/80), Soulweaver (S/Mes),
Svàlinn (C/Guard), Exxíon (A/Engi/80), Spectrallum (S/Necro)
Much much easier said than done. Making smart AI takes awhile (look at LoL bots). They are very adaptive and react to many different situations. The thing is in Orr, many of the risen already attack camps and take over which takes away a wp and merchants as the “incentive” to keep them around. So not sure how this would be any different except for adding smarter AI…
break. I feel like they should be back by now..”
The thing is in Orr, many of the risen already attack camps and take over which takes away a wp and merchants as the “incentive” to keep them around.
It could work a lot like these camps, but just at a much larger (more epic scale). It can even escalate the longer players hold onto the fleet, and the greater their numbers are.
Let’s say, for instance, at first smaller risen will flock to the walls, while siege weapons batter the walls from a distance. Soon mage will come and shoot barrages at players on top of the walls. Then, flyers will start swooping over the walls, terrorizing the occupants, while larger siege weapons, further away blast the walls and the players on the inside. Later on giants will come and bash the gates and walls, and if players get past that, undead dragons can drop down and wreak havoc.
The point is, the waves will grow and become more and more difficult, until eventually you loose the keep. Then players will need to retake it. The incentive to do so could be some special rewards on the inside, something worth keeping, and it could perhaps even become more rewarding to keep said “artifact” over a long period of time.
The thing is in Orr, many of the risen already attack camps and take over which takes away a wp and merchants as the “incentive” to keep them around.
It could work a lot like these camps, but just at a much larger (more epic scale). It can even escalate the longer players hold onto the fleet, and the greater their numbers are.
Let’s say, for instance, at first smaller risen will flock to the walls, while siege weapons batter the walls from a distance. Soon mage will come and shoot barrages at players on top of the walls. Then, flyers will start swooping over the walls, terrorizing the occupants, while larger siege weapons, further away blast the walls and the players on the inside. Later on giants will come and bash the gates and walls, and if players get past that, undead dragons can drop down and wreak havoc.
The point is, the waves will grow and become more and more difficult, until eventually you loose the keep. Then players will need to retake it. The incentive to do so could be some special rewards on the inside, something worth keeping, and it could perhaps even become more rewarding to keep said “artifact” over a long period of time.
I think this would cool. I would prefer it, however, if there was a set amount of waves that would attempt to take the keep/castle that lasted a long time… 3 – 4 hours culminating in an undead dragon attempting to take it as well, knocking down one of the walls allowing a flood of undead in.. if you manage to push them all back and take down the dragon (or make it “retreat”) then the keep is safe for a certain amount of time… 2 – 4 hours.. either half the time of the length of the invasion attempts or an equal amount of time.. just so it doesn’t become the “be all, end all” of activities in Orr… there should be a time for a break to do other things in the area or run a dungeon or two.
I think this would cool. I would prefer it, however, if there was a set amount of waves that would attempt to take the keep/castle that lasted a long time… 3 – 4 hours culminating in an undead dragon attempting to take it as well, knocking down one of the walls allowing a flood of undead in.. if you manage to push them all back and take down the dragon (or make it “retreat”) then the keep is safe for a certain amount of time… 2 – 4 hours.. either half the time of the length of the invasion attempts or an equal amount of time.. just so it doesn’t become the “be all, end all” of activities in Orr… there should be a time for a break to do other things in the area or run a dungeon or two.
You definitely make a solid point. It would be a shame if this turned into an “be all, end all” attraction. It would make a lot of sense to limit the attack force, perhaps to twice a day, while making the assault quite long, 2 -3 hours maybe.
I actually like this idea it doesnt need that smart of an AI for this considering they are zombies so they should be as smart as such. Zerg fest of risen and dragon sounds like a nice idea.
[GWAM] and [LUST]
Mess with the best, die like the rest.