Yet another WvW Idea

Yet another WvW Idea

in Suggestions

Posted by: GameVeight.2745

GameVeight.2745

First things first, This is my first post and I don’t expect anyone to like this idea but no pinching or biting please.

The Problem as the losing sides see it:
The server with the highest night WvW pop wins and it’s more productive and more fun to attack the co-losers BL than to face “The Endless Zergfest” in the EB.

The Problem as the winning side sees it(if they’re not just trolls):
The excessive night capping leaves players from the other servers without much hope of claiming ANY of the EB and this can lead to having nobody to fight.

The Problem with The Solutions some people post:
Most solutions to these problems tend to end up as people complaining about the unfairness of how servers with more players at night can dominate the EB, but the problem isn’t the players it’s the rewards.
Currently the server with the most control gets the rewards.
This would be fine if there was an end to the fight but it’s the “Eternal” Battlegrounds, well the week at a time battlegrounds. Anyway because the fight is endless, simple land control mechanics don’t work particularly well and can lead to the above mentioned problems.

A Solution(not necessarily The Solution):
Keep the current mechanics but alter the EB to be a fight for Stonemist Castle and the routes to and from “Your Server Name Here”-Hill as long as your server maintains control of the castle and all of its trade routes your server gets “The Big Points”

Now before I get a bunch of “Thats kinda how it is now.” let me make an important point.

Currently the castle takes more to get than its worth at a paltry 35 points it’s equivalent to all the supply camps in the EB, but because its almost impossible to breach without the maximum players allowed for your server it doesn’t change hands that often, also there is no penalty for losing control of nodes in your own little corner of the EB other than their point values.

The Long story short(Too late):
By increasing the castles point value to 100 points or 50ish% of the EB total value you increase its importance enough to make night capping all of the EB almost pointless.

By making the castles point value at least partially dependent on keeping your own servers land under control you make tactical battle more viable thus making the zerg less mandatory.
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Now and I’m being earnest here, tell me why it won’t work.

Ye’ll tak’ the high road an’ I’ll tak’ yer wallet!
You’re so vain, You probably think this post is about you.