At the moment there is an inital cost, then it goes up based on distance but the initial cost usually makes up the majority of the total cost.
This is wrong because if I fell off a wall, it costs me a ton to WP back up. Why is it wrong? Well from what I’ve read WP costs are there for 2 reasons, firstly as a gold sink but most importantly as a way to discourage skipping the environment. Same reason we dont have mounts. Now if I run to a WP on a wall and then fall off, why does it cost me so much to get back up? I didn’t skip past the environment.
If I’ve just run HoTW and want to get to Arah, it’d cost 4 silver to WP there. Now, cheap kitten like me will want to warp to the Heart of the Mists, asura to lions arch, walk to the Chantry, Asura to Trinity and way point from there. I saved 2 silver by walking through 5 areas. Whereas to skip 2 loading screens and quite possibly 20 min of hard going trekking through Orr it also only cost 2 silver.
So in which of these 2 halves did I skip more of the environment?
The thing is that once the decision to WP is made, its already made to WP ALL the way there. If you are going to WP anywhere you need to WP directly to where you are going.
So whats a better idea? The opposite idea. If I want to WP to the WP that I am standing on, it costs me 10 copper to be a kitten. And then when I want to travel from HoTW to Arah it’ll still cost me 4 silver total, but if I go through WvW, Lions Arch, Bloodtide Coast, The Chantry and Fort Trinity then it will cost me less than a silver.
The most important thing this will change is that walking around will actually feel like you’re saving money. Walking from the Honor of the Waves Waypoint, all the way to the southern most wp will save you 10-20 copper. Why doesn’t this save you a silver? When someone needs to go to Twilight Arbour, lets give them incentive to walk from a Kessex Hills Waypoint.
Now as I type this I realise the biggest problem. From HoTW, WP to Lions Arch then WP to Arah, thereby cutting down your travel costs and only minutely increasing travel time. This is why there needs to be an additional system. There are a couple of ways to go about this but the essential idea is the same. Waypointing consistantly will incur high costs. WPing sparingly will ensure little extra cost.
You could do this with a WP timer, refunded WP fees for staying in the area. Maybe have events refund the money you spent getting there? Or empty the timer? What do you guys think would be the best way for that to happen.
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