Your personal 2 top priorities...

Your personal 2 top priorities...

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Posted by: Zanthrax.6538

Zanthrax.6538

Hey guys and hello arenanet devs if you read this =).

As I’m sure we can all understand arena net presumably are still ironing out some bugs from launch and most probably will have their plate full for a few weeks still helping people with their accounts all that jazz. Once the dust settles I am curious to know what arena nets first plans are. What takes the top priority once everything has been smoothed over regarding launch.

Personally I believe the game is brilliant I can’t wait for whats around the corner…as I understand it there was a dev post regarding Orr and launch stating that a lot of Orr content had been pulled for launch to ensure a smoother launch so they can focus on those issues before introducing the bulk of the PvE from Orr. Likewise we understand arena net are alongside players, crossing fingers that GW2 pushes into the e-sport scene. I definitely see the potential but I beleive the first hurdle for that is a really solid spectator mode.

I can appreciate you guys probably have heard this a lot but my personal top 2 priorities for " the next step " once bugs and accounts etc have been sorted is getting Orr and spectator mode crankin.

With that I’d love to know what others think the next 2 priorities for arena net should be regarding gw2. Keep in mind this is assuming all bugs and accounts hacking has been rectified. ( Bugs like higher level zones DE’s bugging out etc etc, assume all that fixed ).

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Posted by: San Darkwood.2079

San Darkwood.2079

1. Spectator Mode in sPvP
2. First Person view.

I would say more content such as events and dungeons etc, but I already know they are going to be doing that.

Sylvari Thief – Cyrawen
Gunnar’s Hold, Knights of Azure [KOA]

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Posted by: DavidGX.1723

DavidGX.1723

1. Mass banning botters/spammers/cheaters.

2. See 1.

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

1. Dynamic Weather & Realistic Day/Night lighting
2. Scale back, and space out creatures to eliminate clutter and free up the environment.

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Posted by: Lewzephyr.5281

Lewzephyr.5281

CAMERA: Fix it … everything from FOV to first person to max range to bobbing in and out when doing jump puzzels.

Key Bind  3 Different key binds for Loot, Resurrect and Interact. Sometimes I want to resurrect rather than looking an item or chopping a tree etc.

Putting the laughter back into Slaughter!!!!!

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Posted by: Dortmunder.9572

Dortmunder.9572

1. Downed State needs a rework
2. Camera, my god.

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Posted by: Reynfall.1547

Reynfall.1547

Minimum zoom is too far away. I want to look closer at my character. I have to walk up against a wall to be able to do that. GW1 had zero problems with this.

Fix the delay on Death Blossom.

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Posted by: CyberFox.4173

CyberFox.4173

1. Custom level adjustment (only downwards tho)
2. Camera mode. A first person mode that’ll allow you to move the camera freely around. Change DOF, FOV, even freeze time, Change daytime and lighting options. (Like pitch black with a single light lighting the players in frame) This could also be used as a spectator view.

And map notes to remember interesting locations(oh crap that was 3)

Your personal 2 top priorities...

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Posted by: Zanthrax.6538

Zanthrax.6538

1. Custom level adjustment (only downwards tho)
2. Camera mode. A first person mode that’ll allow you to move the camera freely around. Change DOF, FOV, even freeze time, Change daytime and lighting options. (Like pitch black with a single light lighting the players in frame) This could also be used as a spectator view.

And map notes to remember interesting locations(oh crap that was 3)

Three!??!?! you kitten! =P…to be fair I’d love for more than one personal marker to pop up…make your on perma markers would be pretty good!

Edit: OMFG i love arena net…it automatically turns bad words into funny as hell words. you kitten isn’t sposed to be you kitten…but touche anet touche.

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Posted by: Kerfilicious.5862

Kerfilicious.5862

1. Camera for sure. I really wish i could scale it back further, and first person view. So many jumping puzzle where you have to jump blindly cause the camera is stuck somewhere else. Or boss fights where you cant see the top of the boss rendering it near impossible to see that hammer drop.

2. Much clearer visual queues for when bosses are about to do a one shot skill. I fought this Champion ghost with a hammer and i had a queue of 0.5 second to dodge away. Thing is, i wasn’t alone and all the skill effects made it impossible to actually know when he was about to strike plus the animation was similar to his regular strikes.