Your personal 2 top priorities...
1. Spectator Mode in sPvP
2. First Person view.
I would say more content such as events and dungeons etc, but I already know they are going to be doing that.
Gunnar’s Hold, Knights of Azure [KOA]
1. Mass banning botters/spammers/cheaters.
2. See 1.
1. Dynamic Weather & Realistic Day/Night lighting
2. Scale back, and space out creatures to eliminate clutter and free up the environment.
CAMERA: Fix it … everything from FOV to first person to max range to bobbing in and out when doing jump puzzels.
Key Bind 3 Different key binds for Loot, Resurrect and Interact. Sometimes I want to resurrect rather than looking an item or chopping a tree etc.
1. Downed State needs a rework
2. Camera, my god.
Minimum zoom is too far away. I want to look closer at my character. I have to walk up against a wall to be able to do that. GW1 had zero problems with this.
Fix the delay on Death Blossom.
1. Custom level adjustment (only downwards tho)
2. Camera mode. A first person mode that’ll allow you to move the camera freely around. Change DOF, FOV, even freeze time, Change daytime and lighting options. (Like pitch black with a single light lighting the players in frame) This could also be used as a spectator view.
And map notes to remember interesting locations(oh crap that was 3)
1. Custom level adjustment (only downwards tho)
2. Camera mode. A first person mode that’ll allow you to move the camera freely around. Change DOF, FOV, even freeze time, Change daytime and lighting options. (Like pitch black with a single light lighting the players in frame) This could also be used as a spectator view.And map notes to remember interesting locations(oh crap that was 3)
Three!??!?! you kitten! =P…to be fair I’d love for more than one personal marker to pop up…make your on perma markers would be pretty good!
Edit: OMFG i love arena net…it automatically turns bad words into funny as hell words. you kitten isn’t sposed to be you kitten…but touche anet touche.
1. Camera for sure. I really wish i could scale it back further, and first person view. So many jumping puzzle where you have to jump blindly cause the camera is stuck somewhere else. Or boss fights where you cant see the top of the boss rendering it near impossible to see that hammer drop.
2. Much clearer visual queues for when bosses are about to do a one shot skill. I fought this Champion ghost with a hammer and i had a queue of 0.5 second to dodge away. Thing is, i wasn’t alone and all the skill effects made it impossible to actually know when he was about to strike plus the animation was similar to his regular strikes.