Your top 5 priorities for Guilds

Your top 5 priorities for Guilds

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Posted by: Vorch.2985

Vorch.2985

  1. Last time online: needed desperately to keep guilds active
  2. Alliances: to expand the your guild to a larger community and aid in WvW
  3. Guild Halls/Housing: Incredible feature for increasing cohesiveness. A hangout for guild members
  4. Expanding Guild Missions: I’d like to see more of them, especially if they were made a bit more doable by smaller guilds.
  5. Capes: Would love to see these make a comeback. Backpacks are a nice workaround for the moment (I’m assuming Charr make cape clipping difficult)
Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Your top 5 priorities for Guilds

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Posted by: hoewhoew.4619

hoewhoew.4619

i agree, a button to mail every member is also very handy.
Also a bigger space to write your mails and message of the day, it’s really small now

Guardians of the Silver Dragons – Piken Square

Your top 5 priorities for Guilds

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Posted by: Blaeys.3102

Blaeys.3102

What I really want is an in-game calendar that allows people to better organize events and let people sign up if they plan to attend.

Your top 5 priorities for Guilds

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Posted by: Aye.8392

Aye.8392

1. Alliances
2. Editable Message of the Day
3. Display Message of the Day to each member on sign in for each guild regardless of representation
4. Display when guild member signs in or out
5. Split invite/kick permissions instead of having simply admin lower ranks.

Guild halls would be very lovely, but they are gravy, and not what is most needed for guilds.

www.AlchemyIncorporated.net
Sorrows Furnace

Your top 5 priorities for Guilds

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Posted by: Vorch.2985

Vorch.2985

A guild calender should definitely be considered.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Your top 5 priorities for Guilds

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Posted by: Aether the Nob.9172

Aether the Nob.9172

YES… please put in an amount active or last time online statistic. I could understand no Guild Halls (which would be nice), but please, please let the officers in a guild have access to such a feature. Not only will this help small guilds, it will help large guilds that can’t keep track of it’s players.

Your top 5 priorities for Guilds

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Posted by: Chessrook.8643

Chessrook.8643

Unfortunately for your number 5, I think ANet may have hired Edna Mode…

But yes, a last-time-online and Guild Halls with guild battles would be great to see. And not have to work for 20 days to get.

Your top 5 priorities for Guilds

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Posted by: bewhatever.2390

bewhatever.2390

Alliances which do not have a cap on the number of guilds included.

Statement that small guilds are welcome in the game

…and viability of small guilds in guild missions at least at lower levels, with some way to prevent griefing of the mission objectives by bystanders including larger guilds competing for the same objective.

Your top 5 priorities for Guilds

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

I would like to be able to change character and not have the guild chat log be cleared off my screen.

Most wanted in game additions: Beastiary, readable books

Your top 5 priorities for Guilds

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Posted by: Grok Krog.9581

Grok Krog.9581

Make Guild mission costs scale with size

Guild Mail

Guild Capes would be cool as long as they aren’t town clothing

Grok Walking Amongst Mere Mortals

Your top 5 priorities for Guilds

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Posted by: Specs.2195

Specs.2195

I agree with all the guild managements stuff, it would be great to be able to see membership details. Guild capes would be awesome. With the introduction of the guild missions, it would be great to have a better way to visually identify members. I imagine clipping would be a problem with charr or stowed weapons, but I’m sure the people at Anet are smart enough to figure out how to work past that

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