Zergs and AoE: analysis & suggestions
So, what should be done about zergs?
Let’s face it, a zerg (by which I mean a large mass of people) is needed a lot of the times in WvW. And zerg vs zerg can be awesome when it works right. BUT these things needs fixing to make it easier to play:
1: Skill lag (especially with 3 server clashes)
2: Grey out the names of defeated players. A lot of the time I find it hard to AoE in the fury of combat, because it is hard to spot if people are dead or alive, because the mass of red names covers everything. This makes my AoE often hit nothing in moving combat, especially with casting time and skill lag.
3: Shorten server names/no titles. I don’t need a novel for each enemy.
Also, there needs to be incentives to break up the massive zergs that forms for no good reason. I would suggest:
4: Commander colors. Make it possible to choose your commander symbol’s color. That way you can easily say things like ‘follow the red commander to get supply’ in mapchat. Yes, they have names, but especially at the start, it is hard to keep track off, and even now I sometimes end up following the wrong commander if I am focused on other things.
5: More leaders. Either make it possible for commanders to deputize people so they get an icon as well (maybe a slightly bigger dot in the same colors as the commander), or make it possible to buy lower level of commander for cheaper sums. If there is only one or two icons on a map, of course everybody is going to get drawn to them. But if there were lieutenants as well, there are more spots to focus on for people who are not organized, thus they will get spread out more evenly.
6: Make it worth defending: Right now we defend for pride, and to keep the upgrades we have. But, a lot of people are not interested in defense, because that is boring and gives them nothing. It is awesome fighting to take a defended keep and I wish everybody to have that experience of true carnage and war, so make it worth it for the brave ones in there.
7: Make the smaller tasks count. Killing dolyaks gives a lot. Protecting dolyaks gives nothing. We need to have more things smaller teams/roamers can do on the maps.
8: Anti zerg siege: It would be interesting with more varied choices of what to build for your supply, especially for use in the open field and to encourage tactics. Arrowcarts are nice, but why stop there? For example, spiked pits could be dug so people could lure zergs to run after them only to be crippled. Maybe setting a herd of cows on fire to drive them into the zerg, or other weird things used in ancient warfare.