While I think the new daily system is a step in the right direction, I don’t think it will accomplish what many players and ANet would like to see; that is, more traffic in lesser populated zones. GW1 had a great daily system that helped bring attention to certain areas of the game that would normally be ignored. Each day, quests were offered to clear a certain zone, complete a certain mission, and kill a certain boss. For that day, those zones and missions saw much more traffic, and if the boss was from a dungeon, that dungeon did too.
The dailies right now are still more of the same stuff that you typically accomplish through regular play. I’d like to see a system that encourages people to see more of the world. Taking a page from GW1, I think it would be great to have a “Zone of the Day” or “Zones of the Day”, where a certain zone or zones would be featured for 24 hours. It would not have to tie into the daily achievement system, but it could. Here’s how it would work:
For ANet, a lot of their work won’t be going to waste due to players not experiencing a majority of the world they’ve created. For players, they can look forward to logging in and seeing which zones they can expect to see packed with players!
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