Zone(s) of the Day

Zone(s) of the Day

in Suggestions

Posted by: gandlethorpe.2641

gandlethorpe.2641

While I think the new daily system is a step in the right direction, I don’t think it will accomplish what many players and ANet would like to see; that is, more traffic in lesser populated zones. GW1 had a great daily system that helped bring attention to certain areas of the game that would normally be ignored. Each day, quests were offered to clear a certain zone, complete a certain mission, and kill a certain boss. For that day, those zones and missions saw much more traffic, and if the boss was from a dungeon, that dungeon did too.

The dailies right now are still more of the same stuff that you typically accomplish through regular play. I’d like to see a system that encourages people to see more of the world. Taking a page from GW1, I think it would be great to have a “Zone of the Day” or “Zones of the Day”, where a certain zone or zones would be featured for 24 hours. It would not have to tie into the daily achievement system, but it could. Here’s how it would work:

  • Each day, at the same time dailies reset, the daily window will list the featured zone or zones of the day.
  • Featured zones will have increased rewards. For example, mobs could give double coin, exp, and have a higher chance to drop better loot; events could give double coin, exp, and karma. The rate that events occur could possibly by increased to handle the higher traffic.
  • To be encourage players even more, waypoints in that zone could be free for the day! Another possible perk could be to uplevel any lower level character while in that zone.

For ANet, a lot of their work won’t be going to waste due to players not experiencing a majority of the world they’ve created. For players, they can look forward to logging in and seeing which zones they can expect to see packed with players!