about poison

about poison

in Suggestions

Posted by: Dragoon.9536

Dragoon.9536

Since it doesn’t stack here my suggestion for a change if you will nerf it damg by 80% but a new effect is this all healing regen / effect now does damg against the user.

This would end all the healing bunker build. Maybe place a 3 stack cap so that they have a choice cure it off, deal with the small damg, or heal kill yourself or run. the stack cap does not increase damg just increase the number of poison you have to cure off.

What do you guys think ? if stacking is bad ok we can just keep it at 1.

about poison

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Nah keep it.

Bunkers are boring to fight.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

about poison

in Suggestions

Posted by: Dragoon.9536

Dragoon.9536

runeblade i do not understand your logic I was only merely trying to provide a better counterbalance against it. In a sense of “Rock paper scissor game” scene.

about poison

in Suggestions

Posted by: Olba.5376

Olba.5376

Since it doesn’t stack here my suggestion for a change if you will nerf it damg by 80% but a new effect is this all healing regen / effect now does damg against the user.

So essentially you want to make Thieves even more powerful? Pop Spider Venom and Back Stab. Boom, your enemy just committed suicide trying to heal themselves.

And what about PvE?

This would end all the healing bunker build. Maybe place a 3 stack cap so that they have a choice cure it off, deal with the small damg, or heal kill yourself or run. the stack cap does not increase damg just increase the number of poison you have to cure off.

What’s so bad about healing bunkers? It’s a specific playstyle that some people enjoy. And let me tell you, seeing things like healing bunkers and permastealth thieves is good, because the game would be really boring if everyone was just playing glass cannons.

about poison

in Suggestions

Posted by: Katsumoto.9452

Katsumoto.9452

Since it doesn’t stack here my suggestion for a change if you will nerf it damg by 80% but a new effect is this all healing regen / effect now does damg against the user.

So essentially you want to make Thieves even more powerful? Pop Spider Venom and Back Stab. Boom, your enemy just committed suicide trying to heal themselves.

And what about PvE?

This would end all the healing bunker build. Maybe place a 3 stack cap so that they have a choice cure it off, deal with the small damg, or heal kill yourself or run. the stack cap does not increase damg just increase the number of poison you have to cure off.

What’s so bad about healing bunkers? It’s a specific playstyle that some people enjoy. And let me tell you, seeing things like healing bunkers and permastealth thieves is good, because the game would be really boring if everyone was just playing glass cannons.

Thieves are fine tbh but you wouldn’t even need spider venom if you’re backstab. First minor trait in power line, steal applies 10s poison. If you healed yourself to death, thats somewhat daft…

Aurora Glade [EU]

about poison

in Suggestions

Posted by: Dragoon.9536

Dragoon.9536

wow yall did not read my post at all here a math thought if a posion did 100 damg per sec normally with 33% reduce heal. My propose suggestion is to lower that count to say 20 per sec on a 5 sec spree. Since it cannot stack it would need a strong counter balance such as returning heal to inflict damg to him/herself. Any normal player with a mind. would go CC removal and cure it off then heal. thus now has two exta step to take. This would affect everyone even the heal spell stealth of thief.
Since regen boon is a healing property over time it would not affect it. The poison only affect direct healing.