(edited by Chris.6105)
about racial, elite and transforms
Suggestions about elite skills and transforms
- Elite Focus should only effect tomes.
- Focus Mind is bugged (only works for one meditation), so change it to something like “Smite Conditions is instant and the duration of Renewed Focus and Shelter is increased”.
- Tornado/Whirpool is no transform anymore, but a cantrip. Its effects can be changed through attuning and it works like mist form now (utility skills are still useable, you can revive, you are invulverable, no stability), but the duration is halfed.
- Mass Invesibility is a glamour skill now.
- Time Warp is a manipulation now.
- Plague is no transform anymore and works the same way like Mist Form/Tornado. It has only a duration of 8 seconds (or so) now and the condition-duration is slightly increased.
- Norn-Transforms: Only the transform-changes i suggest above.
- Avatar of Melandru: Horrible aftercasts and casttimes and the recharge times (4/5 only once useable, 3 twice, but often fails through aftercast) make this form no fun. My suggestion: Increase duration to 60s, but add some debuffs like doubled damage against you and increasement. This way, you can really use the forms skills effective, but at the same time oten cancel it before its ends through the negative conditions.
- Entering the Power Suit should bring the same changes like the transform skills.
- After the changes of Plague and Tornado, Elixir X should change you on land to plague, too, instead of to a rampage brute.
- Summon Mist Wolf has two weakpoints: It is a free Elite (A very, very small disadvantage to players without it) and it is a bad elite (besides Norn any race has already a summoning that seems better than the mistwolf and profession skills are even better). So i would suggest to debuff the wolf massive (maybe nearly no damage, but only inflicting conditions) and is changed to a utility skill with the cost of one skill point.
(edited by Chris.6105)
Suggestions about racial skills
- The racial healing is a bit weak compared to profession healing, usefull in some builds through the large amount of healed points. Healing Breaze recharge slower than Dwayna and gives no Regeneration like the Seed, all skills, that heal more, have special conditions, only Heal as One compared to Dwayna is a a total loss for the racial, but it has a least 1/4s shorter recharge time. [edit] this is no suggestion….
- Asura utility racials, Battle Roar, Call Owl, Grasping Vines, Shrapnel Mine and Prayer to Lyss are all usefull, especially through the circumstance, that these skills can all be spammed the moment they recharge with full effect. Furthermore, even if a profession has a stronger version of these skills, it is still usefull to combine both. [edit] this is no suggestion….
- Elite Skills are strong skills used under special circumstances. Even if there are similiar skills, the unique different effects of a racial elite can sometimes al least make racials equal in strength to professions. [edit] still no suggestion….
- Call Worm and Seed Turret are a bit weak compared to profession utility summons, but at least they are not identical, what makes them still useful sometimes.
- Hidden pistol is a combo-finisher and a dodge, which makes it a pretty strong skills under the right circumstances. [edit] OMG, I realize my mistake…
- Prayer of Kormir… The useless of the weak… it only removes conditions and most professions have far better skills to remove conditions. Only if there should be an area with tons of conditions, i may would take this skill with me, but it really needs a little additional effect… [edit] really, this whole text only for this little dumb suggestion, what a fail…
Suggestions about Revive skills
- Signet of Mercy: Recharge time of 240s, cast time of 3,75s, you still have to be near enough to the corpse, really, in PvE this is totally useless. OK, you can move and the distance is far wider, but i would still rather run to the corpse than using this signet. Change it to something like 5 seconds duration, 240 range, effecting up to 5 allies, give downed players 20% of their life back each second and defeated 10%.
- Search and rescue will need more time to revive a defeated allie, same like for players, i abkittenly dont understand, why it can’t effect defeated players in PvE.
- Illusion of life should effect only one downed allie, but will recharge faster.
- Signet of the Undeath could (fitting to the name) revive only defeated players, but only temporary with entering the downed state after time runs out.
- Battle standard and Nature’s Renewal could give defeated players 50% of their life.
- Toss Elixir R could give 5% to defeated players per pulse.
- Glyph of Renewal also is pretty dump in my eyes. Increase the recharge time a lot and change the way it works. Its casttime is 5s.
- Fire could give you might for each time of casring, Renewal of Fire could revive you additional with full ore more lifepoints
- Water is cast on only one allie, but can effect defeated allies also now. Defeated players gain 10% each second, downed 20%, Renewal of Water is cast on allie on starting casting it and will evive allie with full hp, id revived in the next 15s.
- Air like Water, but with other Renewal effect.
- Earth like Water, but effects three allies and no renewal effect.
(edited by Chris.6105)