about racial, elite and transforms

about racial, elite and transforms

in Suggestions

Posted by: Chris.6105

Chris.6105

First said, i am not around in PvP or WvW, or a casual player (no pro) and don’t understand balancing very well, so if you wanna feedback my mistakes about these things, try but don’t wait for response (it would be like explaining a dog to cook).

Transformations, i nearly never use them, can’t remember anyone else using them and i see some bad weakpoints (these are my guesses, so they may are not even true): Even if the transformed skills are strong, the missing utility-skills and healing-skill make the form weak gainst beeing attacked, furthermore the form doesnt work with most traits (so far the traits are not disabled while transformed) and also the profession mechanic doesnt work with it. I would like to have transformation changed to another way to use: To be a bridge, if you fire all your skills and can’t do anything for a while. That means, that profession-mechanics should be still active and skills should be hidden, but will recharge while transformed:

  1. Ele/Guardian/Mes: Mechanic remains (maybe with doubled recharge time while transformed.)
  2. Necro/Warrior/Thief: You still collect life force/adrenaline/initiative
  3. Necro/Warrior: No Death Shroud/Burstskill.
  4. Engeener/Thief: Mechanic will recharge, but can’t be used.
  5. Ranger: Your pet remains active, but it’s attackpower is debuffed/ is disabled, but pet skills/switch recharge.

Elite, I dislike the many elites without a skill-type. Skill-types can be buffed through traits, which means a change of function and also that in a certain build a rather not used elite can be more useful through these buffs. So i suggest to add elite an skilltype (tomes and transforms are a skilltype for me, even without buffs)

Racials Yeah, racials are weaker compared to professions, but some are nearly useless (effective under special circumstances, where professions nearly always have a better alternate skill) while others are nearly more usefull than proffesions (no special circumstances needed, can bes spammed with a worthy effect). Furthermore i still dont understand, while absolutly no racial skill works underwater. Reaper of Greanth seems to be useful underwater (the only elite racial i can imagine useable underwater), Battle roar, all Asura and Human utility skills seem to be useable underwater and if Norn and Sylvari dont have any, give one of their racial utilitys an underwater counterpart.

(edited by Chris.6105)

about racial, elite and transforms

in Suggestions

Posted by: Chris.6105

Chris.6105

Suggestions about elite skills and transforms

  1. Elite Focus should only effect tomes.
  2. Focus Mind is bugged (only works for one meditation), so change it to something like “Smite Conditions is instant and the duration of Renewed Focus and Shelter is increased”.
  3. Tornado/Whirpool is no transform anymore, but a cantrip. Its effects can be changed through attuning and it works like mist form now (utility skills are still useable, you can revive, you are invulverable, no stability), but the duration is halfed.
  4. Mass Invesibility is a glamour skill now.
  5. Time Warp is a manipulation now.
  6. Plague is no transform anymore and works the same way like Mist Form/Tornado. It has only a duration of 8 seconds (or so) now and the condition-duration is slightly increased.
  7. Norn-Transforms: Only the transform-changes i suggest above.
  8. Avatar of Melandru: Horrible aftercasts and casttimes and the recharge times (4/5 only once useable, 3 twice, but often fails through aftercast) make this form no fun. My suggestion: Increase duration to 60s, but add some debuffs like doubled damage against you and increasement. This way, you can really use the forms skills effective, but at the same time oten cancel it before its ends through the negative conditions.
  9. Entering the Power Suit should bring the same changes like the transform skills.
  10. After the changes of Plague and Tornado, Elixir X should change you on land to plague, too, instead of to a rampage brute.
  11. Summon Mist Wolf has two weakpoints: It is a free Elite (A very, very small disadvantage to players without it) and it is a bad elite (besides Norn any race has already a summoning that seems better than the mistwolf and profession skills are even better). So i would suggest to debuff the wolf massive (maybe nearly no damage, but only inflicting conditions) and is changed to a utility skill with the cost of one skill point.

(edited by Chris.6105)

about racial, elite and transforms

in Suggestions

Posted by: Chris.6105

Chris.6105

Suggestions about racial skills

  1. The racial healing is a bit weak compared to profession healing, usefull in some builds through the large amount of healed points. Healing Breaze recharge slower than Dwayna and gives no Regeneration like the Seed, all skills, that heal more, have special conditions, only Heal as One compared to Dwayna is a a total loss for the racial, but it has a least 1/4s shorter recharge time. [edit] this is no suggestion….
  2. Asura utility racials, Battle Roar, Call Owl, Grasping Vines, Shrapnel Mine and Prayer to Lyss are all usefull, especially through the circumstance, that these skills can all be spammed the moment they recharge with full effect. Furthermore, even if a profession has a stronger version of these skills, it is still usefull to combine both. [edit] this is no suggestion….
  3. Elite Skills are strong skills used under special circumstances. Even if there are similiar skills, the unique different effects of a racial elite can sometimes al least make racials equal in strength to professions. [edit] still no suggestion….
  4. Call Worm and Seed Turret are a bit weak compared to profession utility summons, but at least they are not identical, what makes them still useful sometimes.
  5. Hidden pistol is a combo-finisher and a dodge, which makes it a pretty strong skills under the right circumstances. [edit] OMG, I realize my mistake…
  6. Prayer of Kormir… The useless of the weak… it only removes conditions and most professions have far better skills to remove conditions. Only if there should be an area with tons of conditions, i may would take this skill with me, but it really needs a little additional effect… [edit] really, this whole text only for this little dumb suggestion, what a fail…

Suggestions about Revive skills

  1. Signet of Mercy: Recharge time of 240s, cast time of 3,75s, you still have to be near enough to the corpse, really, in PvE this is totally useless. OK, you can move and the distance is far wider, but i would still rather run to the corpse than using this signet. Change it to something like 5 seconds duration, 240 range, effecting up to 5 allies, give downed players 20% of their life back each second and defeated 10%.
  2. Search and rescue will need more time to revive a defeated allie, same like for players, i abkittenly dont understand, why it can’t effect defeated players in PvE.
  3. Illusion of life should effect only one downed allie, but will recharge faster.
  4. Signet of the Undeath could (fitting to the name) revive only defeated players, but only temporary with entering the downed state after time runs out.
  5. Battle standard and Nature’s Renewal could give defeated players 50% of their life.
  6. Toss Elixir R could give 5% to defeated players per pulse.
  7. Glyph of Renewal also is pretty dump in my eyes. Increase the recharge time a lot and change the way it works. Its casttime is 5s.
  8. Fire could give you might for each time of casring, Renewal of Fire could revive you additional with full ore more lifepoints
  9. Water is cast on only one allie, but can effect defeated allies also now. Defeated players gain 10% each second, downed 20%, Renewal of Water is cast on allie on starting casting it and will evive allie with full hp, id revived in the next 15s.
  10. Air like Water, but with other Renewal effect.
  11. Earth like Water, but effects three allies and no renewal effect.

(edited by Chris.6105)