action game with rpg controls...
If Anet wants us to run in circles all day, make aim follow mouse, give the ability to lock the mouse look, and make target target lock optional.
The dodge mechanic is actually really nice. If you were able to just sit there and take damage, you would eventually end up classifying certain professions (most likely Guardian) as a tank, which would bring us back to the trinity of tank-healer-dps.
Either that or at least give us the option to stat into healing or defense that actually matters enough for us to stand and properly place those ground targeted abilities without getting half the health chewed away.
Personally, I turned off the ground-targeting circles from the menu. This results in my ground targeting skills firing off where my mouse is when I click the skill. Same is true for skills where you select a movement direction, such as Whirlwind Attack.
If Anet wants us to run in circles all day, make aim follow mouse, give the ability to lock the mouse look, and make target target lock optional.
The dodge mechanic is actually really nice. If you were able to just sit there and take damage, you would eventually end up classifying certain professions (most likely Guardian) as a tank, which would bring us back to the trinity of tank-healer-dps.
Err, no. What would happen was that every profession could optionally build towards more or less tanky. Now even the supposed more tanky has to keep running in circles between healing refreshes because the DPS of even a common mob of equal level will flatten you if you don’t.
The trinity is when each class/profession in the game have a set role as either tank (being able to hold aggro and survive it to some degree, with the current aggro mechanic of GW2 tanking is virtually impossible under that definition), DPS (anything and everything in GW2 at the moment because even going all in with the toughness and vitality lines, never mind the healing power line, have no substantial effect), and healer (pretty much self explanatory).
With the current respec system of GW2, and that all profession have abilities that could be used in either role, being pidgeonholed as a single role would be impossible. Except that right theory and numbers do not line up and reducing DPS to increase ones ability to heal or endure just means you nerf your damage output.
Either that or at least give us the option to stat into healing or defense that actually matters enough for us to stand and properly place those ground targeted abilities without getting half the health chewed away.
Personally, I turned off the ground-targeting circles from the menu. This results in my ground targeting skills firing off where my mouse is when I click the skill. Same is true for skills where you select a movement direction, such as Whirlwind Attack.
Except i like the circle. I helps me aim them AOEs to catch as many mobs as i can in a single attack.
And this is the root issue. The game feels like it is in a halfway point between action game and traditional RPG. It has the player involvement of a action game, but the controls of a RPG, meaning that i feel that much of the time i am fighting the controls as much as i am fighting the mobs.