allow for multiple auto-casts, please

allow for multiple auto-casts, please

in Suggestions

Posted by: phooka.4295

phooka.4295

Currently, only one skill can be set on auto-attack.

Auto-attack is a good thing. There are skills that we want to activate all the time (during fights). The reason auto-attack is a good thing for those is, that to hit the respective key involves no thinking, no human descisions. Gameplay should be centered about thinking, abou making gameplay descisions (like “when to activate a skill”).

Unfortunately, there’s professions and builds that have more than one skill that fit into the pattern outlined above: skill needs to be cast whenever it’s ready because there’s no disadvantage involved. Warrior shouts like “For great Justice!” come to my mind. Boon remains active as long as the cooldown runs so you have to use the skill on cooldown. At the same time, weapon skill 1 should be used whenever possible.

Solution: Allow for more than one skill to be on auto-attack.

allow for multiple auto-casts, please

in Suggestions

Posted by: Adine.2184

Adine.2184

I believe the term for that is botting or at the very minimum laziness

allow for multiple auto-casts, please

in Suggestions

Posted by: phooka.4295

phooka.4295

I believe the term for that is botting or at the very minimum laziness

So I assume you deactivate auto-attack completely, right?

allow for multiple auto-casts, please

in Suggestions

Posted by: Adine.2184

Adine.2184

no i dont really use it at all . it hinders more than helps in most cases . Id rather just spam 1 while everything else is on recharge than use auto attack .

allow for multiple auto-casts, please

in Suggestions

Posted by: phooka.4295

phooka.4295

no i dont really use it at all . it hinders more than helps in most cases . Id rather just spam 1 while everything else is on recharge than use auto attack .

See, I usually mash “1” all the time as well since I don’t manually target things.

Unfortunately, mashing “1” all the time as well as mashing two utilities all the time (“For great justice” / “On my mark”) requires mashing three buttons which don’t happen to be sitting next to each other. Now, I could rebind them for this task only, but then they’d be off for all other characters / situations.

And all of this for the “fun” of pressing a button whenever a skill os off CD?

allow for multiple auto-casts, please

in Suggestions

Posted by: Adine.2184

Adine.2184

heres the thing not only is making 3 auto attacks lazy but its an invitation to bot nation . surely you can see that.

allow for multiple auto-casts, please

in Suggestions

Posted by: phooka.4295

phooka.4295

heres the thing not only is making 3 auto attacks lazy but its an invitation to bot nation . surely you can see that.

It’s no more lazy than one auto-attack and if you open your eyes, you will notice that the one thing bot’s don’t require to have is auto-attack. In fact, these programs are running averyhting on full-auto without human intervention. It’s part of the botting-software, they don’t depend on it being implemented in the game client.

allow for multiple auto-casts, please

in Suggestions

Posted by: Iruwen.3164

Iruwen.3164

Auto-attack is a good thing. There are skills that we want to activate all the time (during fights). The reason auto-attack is a good thing for those is, that to hit the respective key involves no thinking, no human descisions. Gameplay should be centered about thinking, abou making gameplay descisions (like “when to activate a skill”).

This is a contradiction in terms. Hitting the auto attack key one time, fire and forget, involves more thinking and decisions, especially about when to activate a skill, than doing it manually? Twisted logic. This only makes some classes even more reliable facerollers. Only thing it would make easier is go afk during an event, which actually isn’t far from botting.

Iruwen Evillan, Human Mesmer on Drakkar Lake

allow for multiple auto-casts, please

in Suggestions

Posted by: Lutharr.1035

Lutharr.1035

You start your arguement that you want people to have to think more while in combat then want to dumb it down. Im confused

Go back to WoW. Most overused brainless arguement 2012-2013

allow for multiple auto-casts, please

in Suggestions

Posted by: phooka.4295

phooka.4295

Auto-attack is a good thing. There are skills that we want to activate all the time (during fights). The reason auto-attack is a good thing for those is, that to hit the respective key involves no thinking, no human descisions. Gameplay should be centered about thinking, abou making gameplay descisions (like “when to activate a skill”).

This is a contradiction in terms. Hitting the auto attack key one time, fire and forget, involves more thinking and decisions, especially about when to activate a skill, than doing it manually? Twisted logic. This only makes some classes even more reliable facerollers. Only thing it would make easier is go afk during an event, which actually isn’t far from botting.

No contradiction, I think.

There’s two sorts of skills:

(a) Skills I want to use on cooldown.

Generally, this includes weapon skill 1. However, it might also include more than that, I gave “For great Justice” as an example. The boon lasts as long as the cooldown, there’s no reason not to use the utility whenever it’s out of cooldown, no questions asked, no descisions made.

I want to auto-cast such skills.

(b) Skills that I don’t want to use on cooldown.

Most skills are not used whenever their respective cooldown is up but rather whenever they are actually useful. There’s an active descision process about when to use them. For certain professions and builds, there may well be more than one such skill on the skillbar.

Obviously, I don’t want to auto-cast such skills.

Regarding botting etc.:

- Real bots use software that tells the game client what to do. They don’t need such functionality.

- People who really want this can already use programmable hardware to achieve this. Gaming mice or keyboards often are programmable and include options such as “start playing macro in a loop when I press button, stop when I press button again”. If the macro consists of “press <slot for skill> every second”, the functionality I’m asking for is basically already achievable. Since this would be a macro that only activates one skill, it should even be legal. No I’m not using such a macro.