allow for multiple auto-casts, please
I believe the term for that is botting or at the very minimum laziness
I believe the term for that is botting or at the very minimum laziness
So I assume you deactivate auto-attack completely, right?
no i dont really use it at all . it hinders more than helps in most cases . Id rather just spam 1 while everything else is on recharge than use auto attack .
no i dont really use it at all . it hinders more than helps in most cases . Id rather just spam 1 while everything else is on recharge than use auto attack .
See, I usually mash “1” all the time as well since I don’t manually target things.
Unfortunately, mashing “1” all the time as well as mashing two utilities all the time (“For great justice” / “On my mark”) requires mashing three buttons which don’t happen to be sitting next to each other. Now, I could rebind them for this task only, but then they’d be off for all other characters / situations.
And all of this for the “fun” of pressing a button whenever a skill os off CD?
heres the thing not only is making 3 auto attacks lazy but its an invitation to bot nation . surely you can see that.
heres the thing not only is making 3 auto attacks lazy but its an invitation to bot nation . surely you can see that.
It’s no more lazy than one auto-attack and if you open your eyes, you will notice that the one thing bot’s don’t require to have is auto-attack. In fact, these programs are running averyhting on full-auto without human intervention. It’s part of the botting-software, they don’t depend on it being implemented in the game client.
Auto-attack is a good thing. There are skills that we want to activate all the time (during fights). The reason auto-attack is a good thing for those is, that to hit the respective key involves no thinking, no human descisions. Gameplay should be centered about thinking, abou making gameplay descisions (like “when to activate a skill”).
This is a contradiction in terms. Hitting the auto attack key one time, fire and forget, involves more thinking and decisions, especially about when to activate a skill, than doing it manually? Twisted logic. This only makes some classes even more reliable facerollers. Only thing it would make easier is go afk during an event, which actually isn’t far from botting.
You start your arguement that you want people to have to think more while in combat then want to dumb it down. Im confused
Auto-attack is a good thing. There are skills that we want to activate all the time (during fights). The reason auto-attack is a good thing for those is, that to hit the respective key involves no thinking, no human descisions. Gameplay should be centered about thinking, abou making gameplay descisions (like “when to activate a skill”).
This is a contradiction in terms. Hitting the auto attack key one time, fire and forget, involves more thinking and decisions, especially about when to activate a skill, than doing it manually? Twisted logic. This only makes some classes even more reliable facerollers. Only thing it would make easier is go afk during an event, which actually isn’t far from botting.
No contradiction, I think.
There’s two sorts of skills:
(a) Skills I want to use on cooldown.
Generally, this includes weapon skill 1. However, it might also include more than that, I gave “For great Justice” as an example. The boon lasts as long as the cooldown, there’s no reason not to use the utility whenever it’s out of cooldown, no questions asked, no descisions made.
I want to auto-cast such skills.
(b) Skills that I don’t want to use on cooldown.
Most skills are not used whenever their respective cooldown is up but rather whenever they are actually useful. There’s an active descision process about when to use them. For certain professions and builds, there may well be more than one such skill on the skillbar.
Obviously, I don’t want to auto-cast such skills.
Regarding botting etc.:
- Real bots use software that tells the game client what to do. They don’t need such functionality.
- People who really want this can already use programmable hardware to achieve this. Gaming mice or keyboards often are programmable and include options such as “start playing macro in a loop when I press button, stop when I press button again”. If the macro consists of “press <slot for skill> every second”, the functionality I’m asking for is basically already achievable. Since this would be a macro that only activates one skill, it should even be legal. No I’m not using such a macro.