autorun indicator + weaponsets
whats autorun indicator for?
i mean if you are not holding finger on forward, but your character is running, then autorun is obviously on
4 weapon sets.. hm. that would drastically increase versatility… access to more skills, and combos… but but.. how you suggest to balance that between classes? e.g. now ele and engi don’t have weapon swap, but have something else instead
eg. guardian. GS, scepter / focus , staff, mace/shield so you don’t have to go to the hero panel each time you want a different weaponset outside the 2 you have now.
Autorun: you have to press R to autorun so you can navigate with mouse only . It would be nice to know if R is still active.
4 weapon sets.. hm. that would drastically increase versatility… access to more skills, and combos… but but.. how you suggest to balance that between classes? e.g. now ele and engi don’t have weapon swap, but have something else instead
It’s still only usable out of combat, and it’s a QoL UI change for everyone. Not having a big window impairing your vision isn’t a class balance issue.
& besides, classes with weapon swap will have more weapons in each weapon set, and will be able to change twice as many weapons with a single UI interaction – my d/d ele can double click the staff in my bags, which I’ve made a really small window and kept very organized for this purpose.
The thing is, if you allow instant out-of-combat weapon swapping, the timer for getting out of combat mode would have to increase drastically.
Otherwise you would end up with everyone running kiting gear by default and swapping to specific weaponsets based on the encounter they happen to run into.
I never really got into Gw1 enough, I have something like 600 hours over 77 months /age but most of that went spent in Jade Quarry as I loved the PvP. One thing I never took advantage of was the weapon sets (mainly because I remapped my F keys for another game). If 4 weapon sets were implemented in Gw2 I would be over the moon.