Manyme usee -80 mesmer current main
80 War, Ele, Guar, Rang, thief. 55 engi 16 necro
So I noticed even in guild wars 1 but more in guild wars 2 it has been made more towards the “hardcore gamer” which is maybe at best 20 percent of the people that buy games. That leaves the bottom 80 percent (your bread and butter) left scratching their heads.
I consider myself not “hardcore” but I play much more than the average gamer however when you gear a game towards mostly “hardcore gamers” then what are you left with? 20 percent. For example you don’t see many people at all playing dungeons just the “hardcore” players because for most they are to hard for them. Sure if you play 40 or more hours a week of this game i’m sure if you can get a good core group and it will be much easier (on top of that you will never please the hardcore gamer because no matter how hard you make it they will just say its to easy) but what about the majority of people who play maybe 5 to 10 hours a week to break free and have some fun. You are going to lose them because who wants to play a game that is to hard for them when they just wanted to have some fun and smash some things and maybe find some cool loot.
Also many people play these styles of games to find things like armor or weapons rare crafting recipes that allows you to make cool rare items. Do you know what I do with all the drops I find? I salvage them…. You took the “Look at this!” factor out of your game and the excitement to find cool great stuff. When I do a dungeon I want to find “LOOK AT THIS!” and be excited not ahh another item to salvage…. Without that excitement of finding new cool stuff what is the point? so that I can change the look of my armor? Really? No change in stats just the look? Really?
So for a suggestion in the future have rare recipe drops for armor and weapons and maybe some rare pet drops on bosses or something. Add new rare armor drops that you can’t make with normal crafting and only with rare recipes or drops off mobs. Bring the excitement of finding stuff to the game not just another drop to salvage.
I dissagree with you that this game is for hardcore players only or mostly.. In fact I would say its the other way round by design.. I do agree with you on the legendary drops and stuff though..
like I said you can never please the hardcore gamer as they will always say its to easy.
Your statement that you can never please hardcore gamers is as accurate as a hardcore player saying “you can never please casual players.” Neither statement adds to the quality of discussion.
Your suggestions towards the end of your OP are pretty good suggestions but they have nothing to do with the premise you set. Having nice rewards for time investment is a shared concern of all demographics. We all want to be rewarded for our time in a manner we feel appropriate.
To address your premise about the game being made for hardcore players I disagree. There is very little to no benefit to someone who plays a massive amount of time versus a player who only plays a few times a week. There is no stat treadmill in this game.
That leaves the oh hey look at me factor as the only way to distinguish yourself – which is clearly what all of us are looking for. No matter how bad @#$ something looks if everyone has it, we as humans won’t appreciate owning it. After a very short time we will get bored with it and reach for the next rarer thing that gives us status.
So… you only have two ways to keep items rare and appreciated. The amount of time it takes to get it or the amount of skill it requires to acquire it.
A game that tailored to the hardcore player would be the latter but currently the only gate is the time factor. You can spend as much time as you want grinding out the process to get the legendary weapons. That time you have to invest is what makes it oh hey look at me. If it was just handed to you, you’d not value it at the end because you’d get it look around and everyone in your party would already have it.
The problem right now is most of these encounters the only way to beat them is graveyard zergs which requires no skill at all. Casual players aren’t willing spend the repair fees to just die, while the hardcore players are willing to pay the fees to get their marginal progress towards their legendaries.
This isn’t intended though. There have been a few quotes this week from designers talking about that the rewards and difficulties of the dungeons are not what is intended and that they are working on the problem.
(edited by Sonickat.6893)
too much bi-beopksjfhksjdfhcjsdf-tching going on
GW2 is about as far removed from the idea of “Hardcore” gaming as most every mmo I’ve played. The lack of a wide gear treadmill is one of the reasons. The fact you can jump into PvP from the start of the game is another reason. GW2 goes to very long lengths to make this game very casual friendly. But I think the OP belongs to a group removed from even casual, maybe even “ultra casual?” That’s not meant to be insulting, everyone plays it their own way. It’s like the difference between Batman: Arkham Asylum and LEGO Batman. Not in the sense one is geared towards entertaining kids, but just that sort of casual fun-ness versus something maybe more serious…where the challenge is higher to get the rewards versus just being able to fire it up and get almost immediate satisfaction. I dunno if that make sense.
GW1 is way more difficult than GW2 – I feel like I have a fighting chance at all the dungeons in GW2. I don’t think I lasted more than 10 minutes in the Domain of Anguish in GW1, much less even seen Mallyx.
GW2 is about as far removed from the idea of “Hardcore” gaming as most every mmo I’ve played. The lack of a wide gear treadmill is one of the reasons. The fact you can jump into PvP from the start of the game is another reason. GW2 goes to very long lengths to make this game very casual friendly. But I think the OP belongs to a group removed from even casual, maybe even “ultra casual?” That’s not meant to be insulting, everyone plays it their own way. It’s like the difference between Batman: Arkham Asylum and LEGO Batman. Not in the sense one is geared towards entertaining kids, but just that sort of casual fun-ness versus something maybe more serious…where the challenge is higher to get the rewards versus just being able to fire it up and get almost immediate satisfaction. I dunno if that make sense.
I have put alot of hours into this game and sure you can go around the world just fine and kill stuff i’m talking dungeons hehe and lego batman. I have 2 level 80 chars already and yes you can run around and kill 1, 2, or 3 mobs at a time and live (3 gets pretty tough 4 you might need to just run if you can). My friend and I tried to go into a level 30 dungeon and yes I know it lowers your stats to the level but we had a very very hard time killing just the first mob by ourselves (even died in the process) so THAT is hard in my opinion. I know it says need 5 and ya basically you need 5 and the only “dungeon” i have done is the end game one which was a challange constant mobs don’t give you a chance to get your health up especially on the ship fighting the dragon with mobs and constant poison, it’s pretty hard if you ask me. Like I said I play alot but I don’t consider myself a “hardcore” gamer.
Also at level 80 there is just a little spot and hours of killing the same couple events. I would say 1/4 to 1/2 of the people in the zone camp penitent waypoint and shelter’s gate waypoint to do the two events there for hours apon hours of the same thing over and over to salvage until your heart is content. no one is doing the dungeons that I see they are empty why? One they are not worth it for most so the casual gamer is not going to do them only people who play long long hours. Like I said I feel it is more for the top 20 percent of players but hey that is my opinion and it seems most people don’t agree with me about this. Maybe your servers have alot of people running dungeons but not mine or maybe i’m just plain wrong.
(edited by scooby treat.8420)
I both agree and disagree with OP.
I disagree because most of the game mechanics are especially aimed at casual gamers (like they were in GW1) : short time to reach mx level, easy to get max-stats items. Meaning they’ll be on equal foot with hardcore gamers when it comes to numbers. And, beside GW1, it’s the only MMO I know providing that.
I agree, because as OP said, dungeons are really hard if you don’t have a solid team, making it almost impossible for casual gamers to gather enough tokens to get a complete dungeon set. And even if they reach the point where they can run through dungeons, they’ll have to run the same dungeon again and again.
Working toward a FoW armor was fun in GW1 : you just had to gather money, and there were hundreds of ways to get some. In GW2, whn you set a goal, there’s only one and only way to reach it. Well, for a dungeon, there are 3 ways, but they provide as much variety as Mass Effect 3 endings.
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