As a huge fun of the original guild wars and its sequel I would like to share some ideas that I personally would like to see implemented in an upcoming monthly expansion. I will try to not mention ideas already posted such as party search, mounts exc. But I will suggest some new concepts that will help to make the game more diverse and also more personal.
1. So starting with mini-games and specially polymock I would love to see this implemented in a monthly expansion. My version of this mini-game however will not be as in the first game which tried to mimic pokemon but I would try to incorporate it as a strategy card game kinda like magic the gathering. Now just to clarify this, before people start to complain, I would prefer this system over having a 1v1 creature fight because it would add a further level of complexity and customization especially if certain compos are also implemented. Having a 1v1 creature fight type of polymock will promote the players to collect just the most powerful pieces and forget the rest. I personally would love to have a huge selection of creatures to chose were they all could make combination attacks with each other allowing me to customize my own unique strategy and motivating me to collect as many polymock pieces as I can.
2. I would also like to see order specific missions or quests be implemented as it would make my personal story choices count more and at the same time add more end game content for the players. For example for my main player I chosen the priory for my order as I hoped to uncover more information about some of the previous game mysteries however the only thing I got was some easter eggs. By adding several quests that would deal with such content it would make player choices stand out more and also build a connection of the players with their order. Now I understand that arenanet doesn’t like to block content for other player so another suggestion is to have some of these quests done in instances and the more significant and let’s say the cooler ones be done as dynamic events that are triggered only if a player has that particular quest, also by doing this arenanet would avoid having to go back to the traditional fetch quest system if they wanted to do something like this in the future. This system has a lot of potentials as new gameplay systems can be implemented, for example an idea for the order of the whispers mission you might be given a target that you have to take him down using stealth which could be provided in the form of potions that only work on the pve world
3. Finally I would love to see more personal story related dynamic events pop up into the world (well this is pretty much self explanatory)
I hoped you liked my ideas and I would love to hear your opinion on these.
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