bring ascended, but keep exotic

bring ascended, but keep exotic

in Suggestions

Posted by: Chris.6105

Chris.6105

some suggestion to this thread of mine: https://forum-en.gw2archive.eu/forum/game/gw2/Frustrated-about-ascended-gear/first#post920684

Exotics are not so hard to get, but they need some time, especially for casual players like me who also plays more than one charakter, to obtain this gear is something i will never finish (most likely first a complete armorset, then some weapons, then the same for other charakters, then a second set with completly different stats with one charakter… actually i have one charakter on 80, three exotic weapons and one exotic armorset.

Forthermore the exotic will end as crap, if ascended gear comes, making dungeons uninteresting… For players, which are often in GW2 and play a lot, it may is OK to get more and more gear over and over again, they are there anyway… but for casual players it is a nightmare, they may need far more time for the actual content, but if they/we need to have ascended gear for future content and the gear will remain so hard to get, most of us will never see the new content…

Before starting my suggestion, it goes always around the stats, the (transmuted) skins have no influence.

Suggestion one, craftable ascended
The craftable Items are not too much worth, but especially that and only one (two for weapons) skin will make them completly useless for everyone who dont want this skin… Four crafted pieces of the same type (4 clerics breastpeaces) in the mystic forge will create one ascended piece withe the real (not transmuted) crafted skin (1 clerics ascended breastpeace). The same could be done with the actual Accessoires. The new gear has no Upgrades.

Suggestion two, Karma ascended
There will be a new karma merchent for exotic weapons, but no one for ascended. Four identical exotic karma pieces will create one ascended (same like crafted ascended). The same should be introduced for WvW-Armor and -Weapons. The new gear has no Upgrades.

Suggestion three, Dungeon ascended
Add a 2nd Story, that plays after the explororeable (each way at least once accountwide and your charakter must have finished already) and will update all your actual weapons out of this dungeon and the merchants weapons accountwide to ascended status, Upgrades and transmuted skins will remain. Of course, this is only for Lvl 80 and harder the the exploreable.

Suggestion four, Mystic Forge ascended
Four random lvl 80 exotic items of the same type (light breastpieces/Maces/Swords/…) will create a ascended item, weapons will have the skin of basic weapons with a rare chance of a unique new skin, Armor will use the actual lvl 80 exotic loot skin with a rare chance of a unique new skin.

All actual items, that have a recipe to create them, and some random item with a rare chance get a new recipe to upgrade them to ascended (this needs stuff out of the fractal dungeon).

Suggestion of new ascended gear in fractals
Weapons can be upgraded with fractal items in mystic forge, after the hardest Level is finished (doesnt exist yet), there is a merchent who sells a unique new ascended armor for high amounts of gold and the exotic fractal weapons in a ascended version with an unique upgrade on them (can also be obtained where you get the exotic ones).

Ascended in future dungeons
If there will be new dungeons added, they are all for lvl 80 (may lower for story mode).
The amount of new dungeons is bigger than the amount of new sets, but each set need tokens out of more then one dungeon. Theses sets are ascended and have unique upgrades.

Later there will be new dungeons introduced (each has a unique set of ascended armor) like the fractals and the last add-on needs everywhere infusion (it will have no new ascended gear, but a complete set of new legendaries)

A tier-system for infusions
(i nearly forgot this). What could the players keep to want new stuff, if the stats wont get better? So make them better, but not give complete new weapons, but better upgrades. For example, actually there only exists Tier 1 Infusions. You can only upgrade it with a tier 3 Infusion, after you got a tier 2 infusion.

Tier 1 Infusions can be obtained in fractal dungeons, but also as loot everywhere in GW2. The higher Tiers can only be obtained through special circumstances, for example could give each run through the 2nd story of a dungeon give the gift of this dungeon (only if you did it once before with this char) and for a higher amount of this gifts you get a tier2 infusion, unique for this dungeon. Future content will give better tiers, but the tiersystem will bring you to do the older content first.

(edited by Chris.6105)

bring ascended, but keep exotic

in Suggestions

Posted by: afoot.6932

afoot.6932

While some of these suggestions are a bit too detail oriented, I agree that obtaining ascended items should viable for all methods of gameplay—crafting, dungeons, PvE/karma, or WvW. By the same token, ascension should also ideally have a story component, as per this suggestion thread.

bring ascended, but keep exotic

in Suggestions

Posted by: Lutharr.1035

Lutharr.1035

I agree with these suggestions, but Anet has already stated that they realise how they have introduced them wasnt as much of a success as they had thought, and will be implimenting other ways to obtain them.

Go back to WoW. Most overused brainless arguement 2012-2013

bring ascended, but keep exotic

in Suggestions

Posted by: Chris.6105

Chris.6105

I only wished for expressing my thoughts. My english is far fom perfection, but still it should make more sense to post it here. I’m sry, if i am posting unneeded additional threads, but it is a lot harder to overlook the englesh forums compared to the german ones^^. At least i am happy to find few ones agreeing with my disliking of weakening the exotic position in the game.