(edited by Othayuni.7369)
buff ranger spirit health.
I’d second this as a) I think they’re just a bit too squishy, b) I think movable spirits should be much, MUCH easier to spec for since this entire game is about fast paced movement and c) they just look awesome but appear a little… special needs when they just stand there and take damage until they die.
I love the idea of a spirit build. But I’d also like to know what they do and when they do it. So how about adding something that lets me and the party know that it was the spirits that helped them out?
Right now, I’m in a weird spot. I intuitively know that running a spirit build helps my groups survive. I just can’t prove it. I have no idea when a party member gets a buff from one. I just “sense” that we do better when I’m running spirits.
That’s not very satisfying or motivating.
I’d also like to see either multiple “skills” per spirit, or a broadened selection so I can pull out the ones that add dps, add cc, or add defense/health as necessary. Right now they’re just… dps oriented mostly. And that’s a bit depressing. Sure there’s the protection one, but otherwise, lightning, swiftness, fire, cold…
They need more variety, more power (because a 20% chance to cause lightning does… what exactly? I mean I can’t even tell when it happens, much less if it’s actually doing anything useful). How about regen? Condition removal? Health bombs? AoE damage on their own? Something like AI that lets them actually help, rather than just being,… there.
Good topic.