(edited by madman.7150)
camping at jumping puzzle
unfortunatly, there only seems to be 2 answers to this at present, having ran into this myself on Whiteside Ridge server.
1). Attempt to get another group together to push them back long enough to either make them give up altogether, or at least to allow time to do the puzzle.
2). Just give up, & try again another time when, hopefully, they won’t be online & deny them the easy kills/Badges that they are after.
Until ANet do something about this, e.g. making the area of the puzzle same as the citadel in that everyone’s invicible (just an example, there are other options), this will always be a problem for individuals/small parties who are trying to do the jumping puzzles.
Guild Forum / Facebook Group Page
Lvl 80 Guardian(x2), Ranger, Warrior, Elementalist, Engineer, Necromancer, Mesmer, Thief.
Working as intended … this area is what pvp servers in other games are all about. The jumping puzzles in WvW are pretty easy once you know them, it’s the players which give it replay value. Walking inside makes me thrill with excitement, going into ganky areas is fun!
If you don’t like it, don’t play it. That’s my best advice. These jumping puzzles are designed with ganking in mind.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I would have thought the various player-controllable traps throughout the EB puzzle would have at least hinted at the fact that they intended for it to be fought over / have fighting during. If you’re unable to complete it, try another time if you can or pull in a zerg.
I’m quit rubbish at PvP still myself, and I’ve died a bit to the Ebay and Maguuma folks in our worlds’ shared puzzle, but *shrug*. Them’s the breaks in a PvP area, yeah?