http://gw2style.com/index.php – show your look and rate others – great filters!!
I know it’s too late to change the skin farming implementation, but nevertheless I’d like to know what you think about my version…
First of all we know that there are a lot of veterans in the game, some of them in not very obvious locations. Killing one veteran would give you 1/5 piece of a random treasure-map from any random area in the game.
Why this way?
1.) You can’t run around with a farm-train since everyone would have different 3 champions on his map. The skin only drops if you have the treasuremap in your inventory. The map becomes worthless once you get the skin.
2.) You’re rewarded for exploring the map since there are much more veterans in very different locations. A more longterm-project than directly waypointing to each champion and be done with the farming after a month. You’d get those map-pieces while playing the game… something you collect until you get the puzzles complete.
Example:
Player A kills veterans in WvW. After a month he accumulated 4/5 Queensdale map-pieces, 2/5 Wayfarer Foothills map-pieces, 3/5 Southsun Cove map-pieces,… etc. His friend player B killed the same veterans, also in WvW, and got totally different map-pieces. He completed Wayfarer Foothills just minutes ago. Now 3 champions appear on his WF-map. One of these guards a skin. He takes Player A along, but since only he has champion XY on a completed WF-map, only he can loot the skin.
It was a lot of work, but it’s not too random since he coud watch the progression via. the map-pieces. The more veterans he kills, the earlier he gets his next skin.
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