change suggestions for spvp

change suggestions for spvp

in Suggestions

Posted by: I Goof Em.6873

I Goof Em.6873

the current system of the spvp genre, particularly for pickup queueing, is abyssmal. It encourages selfish practices like point farming over teamwork, and rewards cowardice over skill. I am near rank 30, and have played several classes to a high skill level, including warrior, ranger, mesmer, and thief, and i would like to give my explanation and good changes that can be made.

The crux of the problem remains still in that winning does not give much glory. Though it was increased not too long ago, it still pales in comparison to what one would get if one simpl farmed. Certain classes like thieves, with high mobility can easily get 200-300, even 400 glory, just point capping and occasionally fighting.

so what happens when there’s players who are solely point capping in PUG spvp? They essentially hoard the points to themselves, as teammates who arrive at the spot are often too late to also get the cap. The worst part though, is that the fighting force is down an extra person. This means the ones fighting, are taking the abuse, and getting less points. There would be better consolation if, winning gave more gratification, thus capping would be more useful, but the pitiful amount it gives leaves those fighting bereft of everything. Essentially they are the whipping boys, while the point cappers get all the reward.

The next issue is the system of downing, and finishing. Finishing someone in this game is incredibly difficult when it is 2v1, or 3v1. This is a good thing in many ways, but with the current point system, it suppresses individual player skill. It is the pinnacle of player performance to be able to take on multiple foes at once, that is a hallmark of a truly great player. GW2 should also reward that. Unfortunately what happens most of the time is, in a 2v1, or 3v1, situation, a skilled player may down an enemy ,but cannot finish, and is left with nothing.
Suggestion change: reward players for downing an opponent, maybe not as much as other things, possibly 2 points, and maybe put a cap of 6 points on an enemy in a certain amount of time to prevent abuse, but at least it’s something.

This brings me to the next subject: zerging. With both winning not giving much glory, and 2v1ing and 3v1ing not very rewarding, it is highly encouraged to zerg. Zerging, or swarming with other teammates, is bad for the game for several reasons: it does not encourage objective finishing, it rewards the zergers, while makes the nonzergers absolutely miserable, (while many of the nonzergers are legitimately trying to take objectives). This, reinforces even more, the selfish point cappers, who can escape the zerg pack, let them cap, then come back and cap again for even more points. For classes with less mobility and less escapes, they are simply dead if caught by a zerg swarm, discouraging them from trying to be objective minded.

To remphasize, the big fix would be to increase winning a match’s reward. A great amount of glory reward would suppress alot of these behaviors. If winning gave 100 or more glory, i guarantee you much of the selfish behavior would dissipate. Or decrease the amount of glory for all the other actions, while increasing winning.

The next suggestion is to create other formats. Everyone hates cowardly teammates, like the ones i talked about before, who don’t contribute much to battle, while hogging the points for themselves. Team deathmatch would resolve this, forcing all to fight, no more BS, just fighting.

and lastly, my final suggestion, is to create more maps, should funding and manpower allow.

change suggestions for spvp

in Suggestions

Posted by: I Goof Em.6873

I Goof Em.6873

here are some concrete examples to elucidate what i’m talking about.

a player valiantly stalls an opposing team from capping a point, to delay them. He has no chance of winning, but skillfully stalls them for a few minutes, putting the enemy team behind. He gets 0 points for his efforts, and was beaten on by his opponents for a long time. Meanwhile, his teammates are zerging together, sharing points on capping locations, and kills. It is not uncommon to see at the end of the match, the player who was sacrificing himself may have fewer than 50 glory points, while his teammates well over 100. Sometimes, i’ve seen these martyrs have 0 points.

The next scenario, a team is in bad need of more combat prowess, as they constantly lose their fights. Thus their locations are overturned more easily, and are not able to kill as many opponents as possible. Meanwhile, a teammate, typically a theif or elementalist, does not care about winning or his team’s morale, but is solely interested in farming glory points. This player is rarely in battle, in fact avoids it, and even wishes the enemy team to overturn his teams’ locations so he can farm more. It is not uncommon for such a phenomenon, and the result score can be a vast disparity. This farmer can easily get 200 points, while his teammates who suffered all game may have as low as 50.

These kinds of scenarios occur all the time, almost every match, many times frequently in each match. I hope Arena.net will take a good look, and encourage more teamwork, and less selfishness.

change suggestions for spvp

in Suggestions

Posted by: XSteakX.5920

XSteakX.5920

In my massive 2-3 hours of attempting some sPvP I noticed near everything you have mentioned, really disheartening for the players who go above and beyond to help the rest of the team to win and get very little rewards as a result.
But to add to a suggestion I noticed (correct me if i’m wrong) there needs to be some kind of scale system to counter coming up against avid veterans and being blown apart due to “Newbiness”. I’m sure many other new players to sPvP feel the same, as it’s definitely no fun when you don’t survive long to either down someone or can’t get a killing blow before 1-3 other players turn up as back-up and ROFL-stomp you.
I expect some sort of L2P comment and what-not but this is a suggestion not a moan, if something gets implemented to cater for the newer PvPers like a “rabbits” vs “rabbits” etc i’d probably do a lot more pvp. These kinds of systems worked quite well for other MMO games pvp where players could gain skills at a much nicer pace rather than being thrown into a pit of lions.

All in all this games combat system is fantastic, nice change to the usual tank/dps/heal. But some improvements need to be made for the more casual players without disrupting the progression and play style of the hardcores.