combat mode mod, one good reason it should be allowed.....

combat mode mod, one good reason it should be allowed.....

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Posted by: Gungy.6903

Gungy.6903

…And a couple more on top.

There has already been a post asking about the combat mode mod and whether its legal. The response was pretty much no 3rd party software allowed.

If a mod that essentially just keeps the right mouse button pressed is illegal.
Anet need to remove the official GW2 mouse from sale. It has macro capability that is capable of way more complex macro’s than just keeping the right button pressed.

Also I would honestly like to know why a mod that gives no advantage to anybody, but gives people with a disability the ability to play not be allowed.
What are the chances Anet will add this to the game?

combat mode mod, one good reason it should be allowed.....

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Posted by: Korrigan.4837

Korrigan.4837

No. No third party stuff that modifies the game. Never.

The Farstar Alliance [TFA] – Gandara Server.
A PvX guild for mature players with a life.

combat mode mod, one good reason it should be allowed.....

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Posted by: Grammarye.3064

Grammarye.3064

GuildWars has always had significant issues with botting & unlike other MMOs derives its revenue from other sources than subscriptions. No addons is a sensible policy for that reason alone.

If you want something for genuine disability support, suggest that. I’m sure ANet’s UI designers would consider it. This tone of post just looks disingenuous, as well as taking a genuine problem and making it about addon support.

If you haven’t pressed Call Target at least once today, please go press it now.

combat mode mod, one good reason it should be allowed.....

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Posted by: Gungy.6903

Gungy.6903

I just feel down right disgusted with the stance taken towards a software that is genuinely for no other reason than helping people play. Even more so when the only response you get is “No. No third party stuff that modifies the game. Never.” Or “use of 3rd party software is not allowed.”

That in itself is laughable when you consider this Mouse http://steelseries.com/products/games/guild-wars-2/guild-wars-2-gaming-mouse#specifications

has one of the main selling features as follows

ADVANCED MACROS
Thanks to the support of the SteelSeries Engine software, you can record even extremely long and advanced macros to the Guild Wars 2 Gaming Mouse. The macros can not only be layered and can include keystrokes and precise timing, but they can span across your peripherals allowing you to have a mouse button assigned to perform keyboard strokes and mouse clicks in the same macro. How you will decide to use this advanced feature is up to you (choose your configurations wisely and adhere to any rules that you may need to abide by during gameplay); we are only presenting you with the capabilities for endless possibilities.

If Anet feel so strongly about 3rd party software and macro’s, what may I ask we’re they thinking when they allowed that to be branded as the Official GW2 mouse.

combat mode mod, one good reason it should be allowed.....

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Posted by: FinaleJ.7325

FinaleJ.7325

GuildWars has always had significant issues with botting & unlike other MMOs derives its revenue from other sources than subscriptions. No addons is a sensible policy for that reason alone.

If you want something for genuine disability support, suggest that. I’m sure ANet’s UI designers would consider it. This tone of post just looks disingenuous, as well as taking a genuine problem and making it about addon support.

Another game that has a similar AHK script similar to this(albeit a shooter) with custom crosshairs is allowed by a truly free to play game. They even allow custom ini’s and everything. I don’t understand your logic of it being unable to support itself if they allowed custom hotkey scripts. I mean It’s hotkeys It’s not a freakin nude mod. I mean should I be worried about my razor naga hex being caught as a 3rd party because it uses razor synapse to set up game specific hotkeys? I mean the game in a way can be clunky to use for specific builds. Why they didn’t have this from day 1 since so many action games before it have it….

combat mode mod, one good reason it should be allowed.....

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Posted by: Grammarye.3064

Grammarye.3064

Just because one game allows it does not make it carte blanche for everyone. GW2 is a significantly larger target. It’s not about whether GW2 makes money – it’s about the stance they must have on botting, addons, and people exploiting said for making money.

A ‘no addons’ stance is significantly easier to police & enforce for an overworked & busy CS department. If they allow one, they then have to evaluate every ‘special case’. That also costs them money.

If the addon does something genuinely useful, then lobby for it to be included in the game (as I believe an existing thread already does). Far greater chance of that happening.

If you haven’t pressed Call Target at least once today, please go press it now.

combat mode mod, one good reason it should be allowed.....

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Posted by: FinaleJ.7325

FinaleJ.7325

Just because one game allows it does not make it carte blanche for everyone. GW2 is a significantly larger target. It’s not about whether GW2 makes money – it’s about the stance they must have on botting, addons, and people exploiting said for making money.

A ‘no addons’ stance is significantly easier to police & enforce for an overworked & busy CS department. If they allow one, they then have to evaluate every ‘special case’. That also costs them money.

If the addon does something genuinely useful, then lobby for it to be included in the game (as I believe an existing thread already does). Far greater chance of that happening.

yeah but we shouldn’t have to be afraid to be banned to use it. I mean they could just say hey “use this at your own risk of breaking your game”. Another game uses that stance for a replay program.