defensive/offensive slots on ascended
friendly bump…….
Offensive and Defensive slots are so played out.
I’d rather get a Utility slot for that +20% gold infusion.
With each item already having full stats, you’re not hurting your group like magic-find gear would. And if you have 3 ascended items, that’s like +60% gold. -drools-
—
Jokes aside, I don’t think it’s silly at all.
It just gives ANet more room to develop neat items. Like the “Shiniest Shiny”. :P
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
Offensive and Defensive slots are so played out.
I’d rather get that +20% gold.
With each item already having full stats, you’re not hurting your group like magic-find gear would. And if you have 3 ascended items, that’s like +60% gold. -drools-
and thats a completely personal choice to make and it should be. but what the offensive, defensive and utility does right now is simply limit you in a very annoying way while at the same time forcing you to know exactly which stats you wanted to add on it and more importent wth the difference on these 3 even is when you started getting the gear.
i really dont see any benefit in splitting these up and forcing players to only be able to put the “currect” type into the slot since backpack, amulet comes in all 3 varient, while rings comes only in off/deff and you can only wear one of each so you are forced to have one of each not two of offensive or two defensive, which i think is a major letdown.
thats why i would like to see the whole split removed and it just being an upgrade infusion slot.