dodge and cast bars
Deeper gameplay? What, aren’t the blatantly obvious animations of bosses enough?
It’s fine the way it is, bads die and good players can mitigate through dodging by actually paying attention.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
^it got nothing to do with beeing good or bad. its to make the game into smthing more than just zerker everything. dodge to avoid dmg. these 2 changes would req you to use smthing else than dodge to avoid dmg. work as a team. if someone got hit you want that support to heal you back up b4 the next hit, would make the game harder and req more team work. and in my eyes that offers deeper gameplay. but hey i might just be crazy ^^ it was just some ideas
Hi forum users. Please don’t eat me alive ^^ these are just 2 suggestions:
Dodge-spam
At the moment in PvP and PvE it is easy to keep dodging. You get the endurance back in just a few seconds anyways.
In PvP most players just spam it all the time, hoping that they dodge something important. In PvE people don’t do this. But there we have so many dodges that we don’t need any other forms of defence.
What if endurance regen gets nerfed so that dodging becomes a big deal? You’d need to use defensive skills and play smart. Help your team. This would also make defensive gear stats and traits way more important than they are at the moment.
Cast bars
This is a requirement for the changing the endurance regeneration imo. In PvP most players don’t know whats going on in a big fight. The screen is filled with effects.
Let’s imagine you’re fighting a necro. The necro is about to use a signet. Is it signet of spite or is it signet of the locust? Do you wanna dodge his spite or interrupt the locust? At the moment we just don’t know, but cast bars would solve this.
For PvE the dodge change would require you to know what skills the boss can use so we can decide: Do I dodge this or not?
These are 2 changes that I feel like could add to a deeper gameplay. Of course these 2 changes look small and easy to add, but they are not, far from it. This would take a lot of dev time to implement. Thanks for reading and take care ^^
I’ve just changed your post a little bit to make it more easy to read. I did this because I think it is worth my effort (feel free to use this to edit the OP). These are two good ideas in my opinion.
Deeper gameplay? What, aren’t the blatantly obvious animations of bosses enough?
It’s fine the way it is, bads die and good players can mitigate through dodging by actually paying attention.
This doesn’t go just for bosses with clear tells in PvE. It also goes for those countless mobs that we don’t know the tells of. It may even encourage people to start thinking about which attack they might want to interrupt.
At the moment, a dodge is still the answer to pretty much every skill in the game. If that changes through slower endurance regeneration, recognizing skills can become much more important. (Which seems to be something you’d like to see.)
Bosses with big tells could still be just that, without a cast bar. On the other hand, with slower endurance regeneration, we might need this cast bar. But that would require some testing to find out I guess.
At the moment in PvE we need to pay attention mostly to our positioning and endurance bar, Anna and I would like to add skill choices and recharges to that.
Also Anna, you might want to take a look at my thread over here.
I’ll see about adding these suggestions to the list I’ve made in that thread.
Dodge nerf – no please. By that logic we could nerf anything to make it more " valuable" and to " make players care about it more".
Bars – don’t think they’re a great idea. They break flow especially since most skills have animations associated. The good players will always learn them – and new players should too – getting better has to be a process that rewards players. This would make things too easy.
endurance nerf:
are you serious abt this? the full bar only lets you get 2 dodges anyway, and the regen rate is fine. as to why most ppl spam dodges for no reason, while others use it carefully.. this may surprise you, but there are ppl that suck..and those that dont. you cant just turn the world upside down and start nerfing stuff simply because of baddies.
cast bars:
no..just no. watching an enemies animations closely to learn when to dodge/attk…this is what seperates the pros from those who have no idea what there doing. So basically what your asking for is something along the lines of: ‘boss will cripple u in 2secs, followed by a lunging attack that will down you. dodge to win.’ at whats even more awsome, it tells u the name of the player above the bar that the boss will target. despite the fact that the boss is usually just staring at that person before he makes his move. Or better yet, how about fighting alpha in CoE: ‘SA is charging an AoE attk that in 3secs will down everyone inside it.’ After the bar finishes charging, its replaced by the words ‘dodge now!’.. a cue which even the most clueless newbies wont fail to miss. i.e. theres no distinction between exprerienced and those who clearly arent..the game is broken.
(edited by nagr.1593)