(edited by poe lyfe.5879)
dont spawn DE if not enough players are near
I disagree. I’ve only played for a few hours but from what I’ve seen of the starting zone, things are too orderly. There are so many people that all events that happen are successfully completed. The bad guys never have a chance to gain a foothold. I’m looking forward to getting into less densely populated areas where I need to do some clean up work and reclaim some land. If I can’t do that on my own then I’ll have to grab a few friends to help me.
Part of your idea is good though. There needs to be some incentive to exploring the road less traveled. ANet already does this to some degree with bonus XP for killing creatures who have been around longer. They could do something similar with DEs. Bonus XP/Karma/Coin for completing events that haven’t been completed for a while. It might offset the lower karma reward for DEs in lower level zones.
i think youll change your mind once you hit 60 about cleaning up after the bad guys. enemies in that take a lot more hits and dont go down easliy as in starting areas. i kinda like the idea of a higher karma award but if i cant do an event solo then a higher reward isnt going to help me. and it seems like that would just encourage weekly or even daily farming crews to clear out an area as opposed to attracting actual explorers that wont rush through the game and experience the game as the designers intended. i believe both of our ideas are better than what weve got though. maybe a combination of the two will happen. but your idea actually seems more likely.
I have been at plenty of DEs that are empty. However, I would rather that the DE happened and I could see any players within a reasonable distance on the map, so I could know whether to skip the event to try and rally support.
This message was brought to you by a Kitten with a Keyboard
I disagree also.
Honestly , im doing 100% , still need to find 1 event i could not solo.
I understand thatsome mobs have a kitten re spawn rate. i think THAT is what he’s taking about. spawns that happen so fast that it’s almost impossible to fight off.
however if this is the case, why not just make it a point to NOT goes in areas you know several mobs will pop up?
I could agree with group events, as not everyone can do them alone, but not with the rest.
Unless there’s some stupidly powerful champion that is like a Vulcan machinegun of unavoidable attacks, I can deal with anything alone.