dungeon ladder system
I support this. One of the criteria could also be (least amount of deaths or least amount of teammates downed).
Make PvE a bit more competitive by implementing a weekly ladder system for each dungeon where groups compete to be on top. Groups on top can be rewarded with karma, coin, or special ladder tokens even.
Each dungeon can have it’s own criteria for ladder placement for example:
-fastest kill time on a boss in the dungeon
-least amount of damage received
-most conditional damage dealt
-most direct damage dealt
What’s important will be to come up with ladder placement criteria that cannot be gamed. For example if a criteria was ‘most evaded attacks’, players can just indefinitely wait for enemies to attack and keep evading to rack up the evade counts.
This ladder system will encourage people to experiment with different group compositions and find synergistic builds in order to be competitive.
I support this. One of the criteria could also be (least amount of deaths or least amount of teammates downed).
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.