dungeon marks should be equelized.
While I like the idea, it’s not quite that simple. If they were equal, fewer people would go into the higher level dungeons because of the risk/reward factor. A token exchange of some sort would do wonders for dungeons that aren’t popular
Agree with crossplay!
You want to give people LESS of a reason to do Arah?
Running COF Path 1 95,95,49,644 times should not entitle you to Arah armour. End of Discussion
You want to give people LESS of a reason to do Arah?
Running COF Path 1 95,95,49,644 times should not entitle you to Arah armour. End of Discussion
we all know that the only reason cof is being run like that is that its being exploited, which i think we can all agree should have been fixed instantly or dungeon simply shut down untill its fixed.
While I like the idea, it’s not quite that simple. If they were equal, fewer people would go into the higher level dungeons because of the risk/reward factor. A token exchange of some sort would do wonders for dungeons that aren’t popular
if some dungeons are designed in a manner you dont find fun, people should be allowed to avoid them becouse they are not fun to do for them and do something which is fun for them, thats what the game is suppose to focus on.
the ARAH gear is not better stats wise or look wise (heavy/leather looks terrible in it) so the “risk vs reward” factor is no where near something you take in consideration.
the harder dungeons is only to give people a challenge they like and to be fair there is only 2 dungeons AC and kitten forgot the name, human one, you know which one :P ) which is “easier” then the other dungeons if you DON’T exploit the dungeons at any point and know the tactics, actually even ac wasn’t too easy the very first time we did it, but that is one of the only dungeons which i count as “easier” then arah.
the reason arah feel so hard is that you almost ALWAYS have some one with you that doesnt know what they are doing and the area is build in a way where you easily overagro and pull stuff you shouldnt pull, it seems more like a mob placement/tactic knowledge “difficulty” then the actual instance difficulty
(edited by Erebus.7568)
bumping for support
i would be only in ONLY in favor if you are talking about same level tier such as 40 token 60 token and 80 token. WoW had a similer system and it worked well. so why not here
i would be only in ONLY in favor if you are talking about same level tier such as 40 token 60 token and 80 token. WoW had a similer system and it worked well. so why not here
the gear got the exact same stats so it really doesnt matter, its purely cosmetic. and its different from class to class which instance the gear looks good from and personal preference.
as a good example, arah plate, leather gear is considered directly ugly by the majority of people, making it much less desired while Cof or TA is highly sort after in comparison for these classes, so why would you wanna make such a huge different on cosmetic gear on when the instance opens when its pretty clear its not a “more difficult, looks better” or “more difficult, better stats” ?
true after all the nerfs and people getting a hang of it some instance’s feels harder then others, but to be fair the only thing which is really harder in arah compared to other instance’s is lupi which is mainly becouse people havent done it enough to know how to move (it can be soloed by guardians, worriers, without exploiting.)
so i dont see why this should be in?.
(edited by Erebus.7568)