empower solo players for events
I am against making the events soloable.
That would absolutely defeat the purpose. And you would never see the single boss events if they were all easy to solo. And that’s the last thing you want.
The game is already plenty soloable as it is. Heck, I am rather amazed that I have gotten to level 80 and I’ve only ever partied with a single person at any given time. I know games that are literally made so that you cannot solo them past the initial starter area.
You have a point OP as there is a growing movement of cherry picking events and leaving most others undone especially in 75 – 80 areas even or maybe especially on busy servers – that combined with fewer players in many areas at non peak times. It was a mistake and a shame IMO dropping heroes and henchies in GW2 – for the player that wants to follow the content at their own pace.
I am in exactly the same boat. I am not an MMO vet so I don’t know if this is bizarre, but I find it incredibly bizarre that in a Massively Multiplayer game, it’s nearly impossible to find people to play with you.
I use the useless LFG status and I’m the only person on the map using it. I ask in map chat if anyone wants to party to do exploration of any place on the map and there is no response. Guildies have their own maps they are working on. It feels like people only come to a map to fight a World Boss, do a chain of events robotically, or do dungeons. They’re rewarded best for that, not for exploring, spelunking, or doing distant events, and I don’t suppose there is actually any incentive to form parties. I feel like I’m alone in the game for long stretches of time.
I’m an elementalist, and have had to be really good at it to avoid dying all the time. But I sadly had to skip over many areas because they aren’t possible to solo. Fireheart Rise and Straits of Devastation are especially hard. Dense areas, high respawn. Joining a zerg makes me feel like I’m on autopilot.
I don’t especially want to solo the game, but as it is, I have no choice, and am now stuck. Unable to get further solo and unable to get help. I wasn’t expecting it to be like this.
(edited by Clark Skinner.4902)
Well actually I must agree. While many reviews said (IGN) that gw2 was great due to its natural way of grouping people, that is actually not true!
Sure those people are standing together but they are just soloing together. When I wanted to do a personal story mission together (just because it is more fun the. Doing it alone) I got laughed at!
It would be great If Anet makes not only dungeons, but also story issions or parts of the map in need for grouping.
It would be great If Anet makes not only dungeons, but also story issions or parts of the map in need for grouping.
Really wouldn’t be much of a fan of personal story missions requiring more than one player to complete.
In the face of the fact that the entire plaerbase is spread across over 30 servers, it doesn’t come as a surpise that finding people for events can be a pain at times. there was a record of 400,000 players on at once when the game first came out. now lets assume they still have that amount of players looging in. 400k players over 25 servers is only 160,000 players. with the entire map so large it shouldn’t come as a surprise that finding people would be hard. A-net can combat this by getting more players on each server or shutting down some servers and moving players to active ones. i like this game, but an mmorpg is NOT suppose to feel like i’m the only one in it.
Honestly , that would most likely break the game.
Anet said they want to raise the champ mobs drops, so with that , plus 1 person being to solo any event , well , i guess people can see where im going.
A-net should have kept the districts for each zone like the districts in GW1
A new player who will start the game by pressing “play” in the launcher will be taken to character creation screen. NO server choosing. A-Net will automatically put him in an available district for the starter zone like they did with the overflow maps.
The more players in that zone, the more districts will come up.
When the player chooses to go to PvP, the worlds window will pop up and ask him to choose one world to represent, informing him that he will be bound for PvP purposes to that specific world. Switching the world will be possible every 24h , etc.
In this way, one zone can have few players on it so it will have 1 district, other zone will have more players in it and there will be more districts. If people get into different districts they can switch them like this did in GW1. If one district is full then they can meet in the next one (similar to Kamadan situation in GW1)
This would have been very simple because they already have overflow maps, not one but many, and you can join your team mate in another overflow.
I really don’t understand why they separated the PvE players only because of the PvP server pride in WvW
I started playing my new Necro yesterday and in one of the story phases I had a companion that joined me. Had I not had her by my side, I would have been hard put to complete that section of the story. Granted it was my personal story, but having a companion pop up to help was great.
It would be nice if on story phases, if we choose to go solo, we get a companion to join us from our past. I do not see a problem with that if that companion also can fight.
I’ve had issues with some that just stand around and twiddle their thumbs while the boss I am fighting that they were to help me with, killed me.
So a double edged sword here. If we get companions to help, have them able to and willing to do so adequately. If not then when they do join in the personal story, make it so that I CAN solo that boss without help.
I still find many soloable events at level 60+. Pretty sure a lot of events scale with nearby players to an extent as well.
I am playing a Ranger (lvl 80) and currently a new necro. Unfortunately, I am squishy. So help in some areas that I have a hard time soloing would be nice.
I’ve had to ask for guild mates to help on some because I just could not solo it no matter how many times I tried. Having just one companion (be it an npc or a player) made the difference for me.