Fractal lvl 80 – 126 AR
engineer turrets and dungeons
Fractal lvl 80 – 126 AR
i would also like to use an example from another game and how they sorted the problem engineers in GW2 currently face. and i assure you its all relevent
a long time ago World of Warcraft came to life and they had a class called the Shaman.
the shamans mechanics was based around totems and these can be compared to turrets in gw2 as they do basicly work exactly the same.
example. the shaman would drop a fire totem and it would shoot fire balls at a target or a earth totem and it would root the target in place if it got very close to the totem.
so how is this relevent i hear you cry.
they are placed on the floor with 5 health and unable to move. they would be instantly killed by any aoe in game or any direct damage.
so how did blizzard fix this problem?
they gave the totems aoe immunity but they still took dmg from direct attacks. this was all good for pvp aspect but in pve when raids came this was still a problem.
so when the totems attacked a PVE NPC all threat generated by the totem was counted as the shamans threat and the totem itself removed from any threat tables in combat (they ofc can still agro a boss if placed in its agro range as it counts as the shaman)
its 2013 and we have a aoe heavy game that does not provide protection for fragile summons / pets / minions in dungeons where they dont live very long at all
Fractal lvl 80 – 126 AR