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Posted by: Getefix.9150

Getefix.9150

i was thinking about all these ‘erhmagherd nerd ner prerfersherns’ posts and i always say how this profession cant exist because of this reason or all the races cannot use this profession because of that reason, but then i thought of a way to get new professions without breaking lore or arena net’s policies on professions

my idea is to design and create 3 new classes, one for each armour type, and make them an ‘exclusive class’ I don’t mean you have to unlock it in game or buy it from the gem shop, but you have to earn it IRL, in my mind, this could be done by winning competitions (like the design/name a boss or the design/name a weapon that some of us are familiar from the first game), wining pvp tournaments or by code giveaways during gamescon

the 2 i thought of were: doom/shadow/death knight (the anti-guardian) – heavy armour

the sorcerer (the arcane mage(not elemental one)) – caster armour

and i couldnt think of a free niche in gw2 for the medium armour

these classes would not be any more powerful than the current ones.

so (other than all the work needed to put into them) whadayathink?

“Nothing is true, Everything is permitted”

Kiel Replacement Movement

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Posted by: Zorby.8236

Zorby.8236

Wait what?…full blown professions that are not available to everyone? I’ve seen some pretty stupid suggestions here, but this one…

~This is the internet, my (or your) opinion doesn’t matter~

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Posted by: JayMack.8295

JayMack.8295

I can’t tell if this is meant to be a dig at Mini Mr Sparkles and you’re trying to compare adding professions to a mini, or if you’re being serious.

If you’re being serious, I think it’s a bad idea.

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Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

I thought I’ve seen it all.

You’ve humbled me, OP. you really have. And no, I don’t approve.

I ? Karkas.

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Posted by: Duran.3196

Duran.3196

Well Crafting is a pain in the …

But well I cant blame Anet for that one.
Crafting su*** in almost every MMO.

Simple Reason,
everyone can learn every profession, so a lot ppl want to lvl their profession
=> in the leveling process (almost) all educts are cheaper as their products, even on max lvl (despite maybe jeweller, in most MMOs jewellers are the only professions being profitable in lategame^^)
=> lvling the crafting professions consumes a lot of money you never get back
=> crafting is nothing but a huge gold sink

The only MMO i played so far, where crafting really was something (and believe me i played ALOT MMOs and MMORPGs), was Ultima Online on a freeshard.

There everyone had only one profession, and warrior, mage, etc counted as profession.
So you were either Crafter OR Adventurer.
Most ppl being Adventurers made being a Crafter rly something.
And you lvled your Skills by actually doing them, e.g. you mined with a mining pick, getting improvements in mining etc.

But i dont know if that would even work in a big mmo, especially you cant include something like that afterwards.

#ELEtism

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Posted by: Carlin Sanders.3587

Carlin Sanders.3587

How about no?

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Posted by: Charming Rogue.8071

Charming Rogue.8071

lol, just… lol. While we’re at ot, we should add new weapons and skills that are only available to exclusive players that were lucky enough to live in an area close enough where big events are held. Or have the money to travel to one.

Desolation – EU – [KING] – Immortal Kingdom

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Posted by: Orpheal.8263

Orpheal.8263

bad troll is a bad troll

and if it was meant serious, then just a huge NO

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: tigirius.9014

tigirius.9014

the part that made my jaw drop aside from the obvious bad design of having exclusive professions (because ascended gear being made faster thru dungeon runs/WvW wasn’t bad enough) was the suggestion that this should be in the store. Haven’t they put enough in the store already?

Balance Team: Please Fix Mine Toolbelt Positioning!