exploration as farming (idea)

exploration as farming (idea)

in Suggestions

Posted by: diggdugg.9815

diggdugg.9815

hey so i thought of this last night, and though it probably has been talked about before, i was wondering your thoughts. how easy would it be to implement, and if would work in a game like this.

so not talking too specifically, but if i remember correctly anet had stated that this game would be more about exploration and doing different things than farming certain events. but as we all know gw2 has turned into a farming game — dragons / bosses, settler farming in southsun, cof1, fractals -- all the same events over and over again because it is the most profitable.

my idea is simple, you know how you get more xp for mobs that have been alive longer. what if these mobs or even some de also gave a higher chance to drop better loot, (rares, mats, etc)

we have all seen (maybe while we are running around doing map completion) , whole events that are just sitting there, and mobs that havent been touched for weeks. the extra xp is not enough reason to farm these guys , but better loot chance would be. i know i would run to the darkest corners of this world to farm long lost de/ mobs if there was a 10% – 20% higher chance at getting rarer goods.

now if they can track a mob to give it extra xp , they should be able to track it to give it extra rare loot chance — but i dont know im not a dev. what are your thoughts, wouldnt it be nice to play some of this content that we havent played since launch (and actually have it be worthwhile). arent you sick of farming the same 5 things everyday ? imagine your guild doing ebonhawke runs (and everyone gets a few rares) — it was dead when i was leveling there a week ago (not even enough people to do wasps)

i love this game but it is becoming very repetitive, and they have so much awesome content out there already, but no significant reason to do it. (people cant outfit {build gear / skins / legend/ extras } from these events / mobs)

anyways just a thought

tl:dr add increased rare loot chance along with increased xp to mobs/ de that havent been killed/ completed in a long time.

exploration as farming (idea)

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Posted by: hplee.2839

hplee.2839

they need to put “unique” reward in the game, not just rares…rares is like the new greens now, too easy to get.

Orisis Stonehart
Blackgate Militia

exploration as farming (idea)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I think this is a good idea. A better chance at the higher-rarity items would be a great incentive for people to do some of the less-visited content in the game. Hopefully, the devs will see this once it’s moved to Suggestions. =)

exploration as farming (idea)

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Posted by: Im Mudbone.1437

Im Mudbone.1437

they need to put “unique” reward in the game, not just rares…rares is like the new greens now, too easy to get.

Even the new rares/exotics that were introduced into the game are garbage, so, I wouldn’t anticipate on any unique item added to be much better if at all.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

exploration as farming (idea)

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Posted by: generalraccoon.3857

generalraccoon.3857

the idea has merit to it, and i do like it.

however if everyone is running many different events and such, how are we to tell which mobs are new (thus less chance to get good loot) and whichhave been around a long long time and untouched (thus have higher good loot chance)? Or is it personalized, as in if we personally havent done the event for a long time, it gives better loot just for us? Or we r not spose to know which events/mobs are those that will give better chance?

exploration as farming (idea)

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Posted by: diggdugg.9815

diggdugg.9815

the idea has merit to it, and i do like it.

however if everyone is running many different events and such, how are we to tell which mobs are new (thus less chance to get good loot) and whichhave been around a long long time and untouched (thus have higher good loot chance)? Or is it personalized, as in if we personally havent done the event for a long time, it gives better loot just for us? Or we r not spose to know which events/mobs are those that will give better chance?

well actually it evens itself out so not everyone is just running around getting higher tier stuff all the time — the more people that regularly do it the less higher tier loot you would get, so it would balance itself out -- and you could tell how long it ago it had been farmed by the amount of bonus xp you would get.

you would still have to go out looking for the less farmed content, but by killing a cpl mobs you would be able to tell how long ago it was done by comparing bonus xp.

exploration as farming (idea)

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Posted by: generalraccoon.3857

generalraccoon.3857

ahh ok thanks for the answer

exploration as farming (idea)

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Posted by: StormageddonBK.9842

StormageddonBK.9842

I think the idea is great

From a programming point of view it would be easy for me to implement in one of my games that I am writing now. All I’d have to do is set enemy spawn coordinates and the time of death.

enemySpawnLocation = [X,Y] // you could add a Z axis for 3d and a map reference as well
playerDeathLog = [enemyID + enemyDeathTime, enemyID + enemyDeathTime, and so on]

Then you would just have to do a time comparison and remove items in the array as they time period is passed.

Once you have this data it would be easy to build in conditions +/- magic find, drop rates etc.

Having said all this I have no idea how GW2 has been setup so this might not be possible like it would be for my program.

exploration as farming (idea)

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Posted by: kokiman.2364

kokiman.2364

they need to put “unique” reward in the game, not just rares…rares is like the new greens now, too easy to get.

Even the new rares/exotics that were introduced into the game are garbage, so, I wouldn’t anticipate on any unique item added to be much better if at all.

Garbage? They are exotic. How is that garbage?

GuildWars 2

Currently playing Heart of Thorns.

exploration as farming (idea)

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Posted by: AlietteFaye.7316

AlietteFaye.7316

It’s something that I’ve been discussing with my friends lately. We think that the easiest idea to implement is some kind of Magic Find boost from each unique DE you complete in an area. It would make people want to go and grab as much MF as possible before starting to actually farm, and it would be a decent start to putting people back into the maps.

twitch.tv/aliettefaye