“damage no longer affects players through gates” or give us some way to repair the door during the fight
towers (these towers with cannons) should be high on 1500m(range) at least no man should be able to reach it with normal skills, only with siege
npc with option enter/leave the keep (can be killed and resed) “A siege is a military blockade of a city or fortress”
Tower
remove it from wvwvw map is too small for so many objects
Supply
remove supply camps and replace them with wvwvw “Gathering System”
(wvwvw materials -> NPC -> supply) this will split players between all maps (no players on the map, no supply in the keep) and stop uncoordinated attacks on the keeps
add 50+ place on the map where we can find “resource nodes” and spawn few every 30 min (dont show it on the map / 1 “resource node” for all servers)
1 player can carry only 10 wvwvw materials
from 1 “resource nodes” players can collect 50-150 materials 1 group of 30 players would be less effective than 3 groups of 10
you lose 80% of materials on death/WP (your opponent takes 50%)
Dolyaks – transporting supply from keep to keep (follow the commander)
Siege
Siege weapons despawn time- 2-5h
allow commanders to remove siege from battlefield
add option show/hide siege icon on map/radar
allow us to build only 1 siege in 240 radius (2 rams for gate, 1 siege for “tower”)
Catapult/Trebuchet- bigger range, bigger dmg (something like ragner “Long Range Shot” skill)
Siege Golem- make them more defensive than offensive (block projectiles/carrying supply/moving WP with some limits), 3 golems per map
other changes
show us how many players we have on the map
add more choke·points to wvwvw maps
remove “rally” from wvwvw and improve res skills
teleport dead players to spawn (1min)
add rule that will stop wvwvw griefing
3-5 sec teleport animation (before WP / can be interrupted)
change “out of combat” rule (30sec after you do last hit)