friendly/enemy visual indicator for Mesmer TW

friendly/enemy visual indicator for Mesmer TW

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Posted by: D Rod.8125

D Rod.8125

I don’t play a Mesmer, but there’s also at least one more skill that looks like Time Warp, only smaller (it reflects ranged attacks and causes confusion, used a lot in WvW).

The problem with these skills is that when they are being used, as an enemy I can’t tell if it’s a friendly or enemy field. I just have to hit it and see what happens. It would really help to make it more obvious which is which. Perhaps replace the bright purple circle at the base with a red one if it’s from an enemy. Thanks.

friendly/enemy visual indicator for Mesmer TW

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

The skill is called Feedback.
And yes, it needs to be a lot more obvious whether it’s friend or foe.

friendly/enemy visual indicator for Mesmer TW

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Posted by: Kaimick.5109

Kaimick.5109

Not saying people are wrong, although I feel personally that feedback display plays right into the base of how the character is meant to be built.

IE:

A mesmer is all about confusion and illusion, everything they do is meant to disorientate and confuse the enemy. The fact that Feedback or time warp has not positive notes of being friend or foe is plays into the confusion and disorientation of the class.

friendly/enemy visual indicator for Mesmer TW

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Posted by: D Rod.8125

D Rod.8125

Interesting. Didn’t think of it that way. If that was intended, then that’s actually kind of awesome…

friendly/enemy visual indicator for Mesmer TW

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Posted by: rhodoc.2381

rhodoc.2381

Also we should be able to distinguish the enemy portal and friendly portal also even portal entre or portal exit.

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