game Features from past MMOs

game Features from past MMOs

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Posted by: Khallis.5708

Khallis.5708

a couple things i would like to see added to GW2 from past games …..

HUGE progressive NON instanced dungeons – think of the days of EQ1, a game that was famous for massive multigroup dungeons with tough engaging mobs, bosses on timers and of course the occasional epic mob.

this is something i would love to see in GW2

Quests – and No i don’t mean the kill 10 wombat kind of quests we already have those in the form of Heart quests. I want to see epic quests like again those from EQ1. where you had to kill various rare mobs, mobs from dungeons, get specific rare drops from certain creatures, have certain items crafted. Do all that and you get an awesome weapon or piece of armor (or at least skin for your weapon/armor)

give me those two things and I will be playing GW2 for a long time.

game Features from past MMOs

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Posted by: Barlisk.9735

Barlisk.9735

I like it. I like the quest idea, a lot. It would open it up for feature Holiday events to be more interesting as well and give rewards based on the Holiday.

game Features from past MMOs

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Posted by: Khallis.5708

Khallis.5708

hell make an entire zone the size of Cursed Shore a dungeon zone.

game Features from past MMOs

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Posted by: Vick.6805

Vick.6805

For your first point, I think epic NPC mobs are one aspect that’s missing from WvW. The NPC populations need to attack keeps, rather than just hiding in their respective corners of the map (centaurs, skritt, etc). I realize that the Quaggan already do, but I feel it could be expanded upon. Regarding PvE, you may be thinking of something similar to what is being discussed here.

The MOX, War in Kryta, and Winds of Change quest lines from GW were along the lines of what you’re suggesting for your second point, and it was indeed very fun, with unlocks upon completion. I won’t be surprised if ANet adds quest lines like this as they go.

+1 OP