guesting kills local ppl.

guesting kills local ppl.

in Suggestions

Posted by: eldain stenlund.4306

eldain stenlund.4306

Not as it seems, but i get your attention.

The thing is. as it is now, people can guest other servers world event.
Such as: Jormag, behe. and all other.

And they are always locking local people into Overflow.
So they (we). can not have fun on our own server events, because of the guesting crap.

And since you dont seem to get chests when guesting, i guess ppl are just here to
feck up our events..

We could do the same. but that doesnt solve anything.

Whould it be so hard to program in a Lock for guesters and world events ?

As soon as an event is open, The guesters are automaticaly kicked into Overflow.
to let the local people have a chanse at their own even, at their own server.

ex: (very simplified).
World event of Jormag starts… …
Server: Blacktide.
Program starts to check peoples server tag.

Blacktide server.. .. right server.. .. .. .. (nothing happens.)
Gunnars hold server.. .. wrong server.. Guest found.. .. send to overflow.

(dungeon guesting is ok as it is instanced, not affecting local people)

guesting kills local ppl.

in Suggestions

Posted by: FlareHeart.4360

FlareHeart.4360

It appears that English is not your first language so I hope I am interpreting things as you intended.

1) Guests do in fact get chests from completing the events. Same as you would. This feature was supposed to allow friends to guest and play with each other and still get the rewards.

2) Kicking those guests who are there to play with friends would unfairly split their group. This is not an optimal solution.

My theory is that there should just be a hard limit in place on each map that says 75% of the slots are for home players and the last 25% can be guests. If home players get kicked into overflow (even with the 75% availability), then home players should get priority over the guests in the overflow.

However, ArenaNet has recently announced that they would be changing how the loot is awarded. It will no longer be “chest per character per boss” it will now be “chest per account per boss” as detailed here: https://forum-en.gw2archive.eu/forum/info/news/Upcoming-mega-boss-chest-change

This should alleviate some people farming it for loot.