I don’t really get anything about the world boss problem, i am not aiming for them and i also don’t know most of them. I make them, if I play in the area, means low-level-charakters, which will get only worthless yellow weapons anyway, I am only aiming for the evens.
I run into behomoth once and into the jungleworm three times and it was no fun. The pre-events were so fast finished and foes so fast down, my lowlevel couldnt only hit enough to get the copperreward.
I am not sure, how many pre evnents behemoth has, but the worm has 5 and long ago i could make them easely all. All in all I got only 2 pre-events rewards in all 4 times together since world bosses are overruned and i also got the chest only twice.
The world bosses are annoying, the worm is hilarious fast down, even some players direct next to him complain about not hitting enugh for the reward. I also know a third world boss, some rotten dragon, it was also boring like hell (long ago), cause we were only 5 players and couldnt deal enough damage.
I believe, the coming patch wont’t be useless, but many of my friends complain about the actual situation and dont trust the patch to totally fix it…
You included guild-actions in a former patch and also announced a training for smaller guilds. Why not changing the world bosses to some guild stuff:
The actual fight becomes a additional pre-event, may a bit easyer to make it better for small player groups, cause the missing reward chest, there won’t be to big groups of players. After the event is finished, the foe wont die but vanishes (behemoth leaves a big portal, the worm goes underground, the dragon flies up) and a guild mark is created. For one hour you and your guild can enter and there will be a small instance (PvE-World limited like in storyquests). There you have to kill the boss and get the reward (but with increased difficulty for more fun like the endbosspatch for ac). After one hour the mark vanishes and after a half hour the pre events start again.