healing skills and conditions

healing skills and conditions

in Suggestions

Posted by: funghetto.1584

funghetto.1584

hello…

i was seeing the healing skills of each classes… lets get rid of the racial skills…

well… i noticed that every class has a healing skill to cast directly on themselfs that removes condition, in passive way or active, except engineer and mesmer…

i say cast directly on themselfs because the skill number 4 of the med kit of engineer “Drop a vial of antidote that cures conditions.” yeah nice – but its 1 meter in front of you – useless if you are full of conditions and immobilized…

without considering traits or particular signet we have:

guardian = signet of resolve 1 condition removed every ten seconds + 8150 healing (40s cd)
warrior = 3 conditions removed + mending 5240 healing (20s cd)
ranger = healing spring 4920 healing + regeneration + 15s of duration and remove condition (30s cd)
elementalist = ether renewal 5000 healing + 4s duration for 8 pulses so 8 conditions removed (15s cd)
necromancer = consume conditions 5240 healing + 724 heal per condition (25s cd)
thief = 2 healing skills = hide in shadow 5240 healing + regen + stealth + 3 conditions (burning poison and bleeding)
withdraw evade 4344 healing + cures immobilized chilled and crippled

if we match up the basic health of every class and how much they heal some of those healing skills heals for little value
for some classes and heals for a lot in other classes…

i can see two “problems” on those healing skills:
first one: from 25% to 50% healed of the basic health…
second one: removes some normal conditions that every class gives (bleeding burning poison)

if i match up the first problem and the second one, i personally say that some healing skills really OverPowered.

hope to see some changes in that direction…

cheers

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

healing skills and conditions

in Suggestions

Posted by: Nretep.2564

Nretep.2564

If you’re somewhere with alot conditions, use the food which grants cleaning on heal (80%/100%; 10s CD). I don’t know how well this works with engy, as it’s most likely to be tied to #6 and might exclude the toolbelt. (But … does “on heal” trigger when you swap to med kit?)

@Engineer
With my engineer I sometimes have problems with conditions, but that’s personal preference, not technical. I rarely use elixirs, which can remove conditions. And traited every elixir removes them.
Furthermore the healing turret’s active skill removes two conditions and the elixir gun’s #5 also removes a condition (1?) and creates a light field with a projectile weapon.

@Mesmer
Mesmer is my main character and pretty much the one with the least condition problems. His active heals are pretty strong (H/S) when comapring to other classes. Instead of having extra features, it just heals alot (exc for mirror). While mesmer also has several possibilities to remove conditions via utilities, I only need Mender’s Purity trait (clean on heal; no CD). I use Healing mantra and mantra recharge trait (peculiar, but also works without the recharge trait). So for me I can remove two conditions instantly (while attacking, knockdowned, launched, reviving and casting other skills) and get healed, too. Traited the general recharge is 8s + 1s + 1s + 2.75s = 12.75s; untraited 14.75s per two conditions (+ heal).

@generally
ANet tries to not make the classes similar. Every class has a completely different playstyle.

healing skills and conditions

in Suggestions

Posted by: funghetto.1584

funghetto.1584

hi, “But … does “on heal” trigger when you swap to med kit?” oh yes it does… its considered a healing skills… so gives you the heal trigger… rune of altruism and those runes are perfect… get might only putting it up… ^^

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

healing skills and conditions

in Suggestions

Posted by: Nretep.2564

Nretep.2564

Then using that food would remove conditions upon swapping medikit.

http://wiki.guildwars2.com/wiki/Food#Condition_Removal
the lvl80 is kinda expensive and the lvl70 one is missing in the list, but 80% condition removal on medikitswap sounds reasonable.

healing skills and conditions

in Suggestions

Posted by: funghetto.1584

funghetto.1584

well atm im trying elixir c and toss elixir c – for heavy conditions on me… then use med kit and well… sigil of generosity thats quite nice XD

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.