how crafting weapons/armor should have been
Really good idea. Could you stack three pwr insigs though? Or have it only as three different stats?
Regardless, great idea. Fixes a lot of crafting woes in one fell swoop.
This. I agree so much with this. IMO, It’s silly I can’t completely customize my own armor. It shouldn’t be possible to stack 3 inscriptions of the same stat, though. That would make certain build too imbalanced (bunkers with 10000 armor… eep!)
I’d love this actually because of the way they mishandled healing on some classes the bonuses from full sets come nowhere near close enough to handle the boss fights so this would help out alot if healing could be stacked.
I’d love this actually because of the way they mishandled healing on some classes the bonuses from full sets come nowhere near close enough to handle the boss fights so this would help out alot if healing could be stacked.
This might make healing easier, but don’t forget that without stats like Toughness and Vitality, you will still die in one hit. And without enough Power, you will only be healing and dealing no damage. This would mean you’d be a dedicated healer, and that’s against the philosophy of the game.
The stat spread system is a way to maintain balance between stats. For the sake of game balance, it has to stay.
I’d love this actually because of the way they mishandled healing on some classes the bonuses from full sets come nowhere near close enough to handle the boss fights so this would help out alot if healing could be stacked.
This might make healing easier, but don’t forget that without stats like Toughness and Vitality, you will still die in one hit. And without enough Power, you will only be healing and dealing no damage. This would mean you’d be a dedicated healer, and that’s against the philosophy of the game.
The stat spread system is a way to maintain balance between stats. For the sake of game balance, it has to stay.
Yeah that would come pretty close to bringing the trinity back. I think OPs post is an awesome idea though, just make it so you can’t stack two or more of the same attribute on any item. I would be really excited if this happened.
My 2 cents: also it could be arranged so that you could get certain attribute combinations ONLY through crafting which would spark more economic benefits to crafting. Another thing is as you level, your armor and weapons you craft could get more slots for insignias and inscriptions. Like lvl 1-30 gear has 1 slot, 31-60 has 2 and 61-80 has 3. The gear already has this basically (except my numbers are way off i bet).
Would love to see this implemented in an expansion.
Another thing is as you level, your armor and weapons you craft could get more slots for insignias and inscriptions. Like lvl 1-30 gear has 1 slot, 31-60 has 2 and 61-80 has 3.
Exactly. And I personally would be against stacking the same attribute. If a person wants to tank, let him take Toughness, Vitality, and Boon Duration instead of Toughness x3. If a person wants to heal, let him take Healing, Boon Duration, and ??? instead of Healing x3.
I just played around a bit with a build calculator, and I though to myself: Gosh, I want Knight’s gear with more focus on Power instead of Toughness!
All I can do now is bump this thread and hope a dev sees it
I just played around a bit with a build calculator, and I though to myself: Gosh, I want Knight’s gear with more focus on Power instead of Toughness!
All I can do now is bump this thread and hope a dev sees it
Unfortunately I think we’re too far down the road to reinvent the wheel. My suggestion was as much “I wish it had been done this way” as it was “it think they should change it to this.”
Sure it would have been nice, but IMO they were saving themselves a lot of trouble and public outcry when in the future, had they implemented this, they had to balance overpowered combinations. Right now they have a definite number of combinations that one can have, and have already balanced combat around those combinations.
Could you imagine spending a whole bunch of money on a certain combination, then Anet nerfs it because it was doing way too much damage? The outcry here would be massive.
[OHai] – Northern Shiverpeaks