how crafting weapons/armor should have been

how crafting weapons/armor should have been

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Posted by: darkace.8925

darkace.8925

As it is now, X number of Y blood makes a berserker’s inscription/insignia. Said inscription/insignia always has Power as the primary attribute, with Precision and Critical Damage as the secondary attributes.

I would have preferred if inscriptions/insignias were separated into major and minor and only ever tied to a single attribute. This means we’d have some freedom to customize which attributes appear on our weapons and armor.

So say you want what is currently a berserker’s weapon. You’d use a major inscription of Power, a minor inscription of Precision, and a minor inscription of Critical Damage, plus a blank version of the finished weapon.

But if you wanted something currently unattainable, you could mix and match freely. Each material type could be tied to one of the nine attributes (ten if you count AR).

There would probably need to be an intermittent crafting step to accommodate three insignias/inscriptions in the discovery panel, and naming of items would need to be tweaked to reflect the primary attribute only, but I’d have preferred it this way.

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Posted by: killcannon.2576

killcannon.2576

Really good idea. Could you stack three pwr insigs though? Or have it only as three different stats?
Regardless, great idea. Fixes a lot of crafting woes in one fell swoop.

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Posted by: Bean Muncher.5197

Bean Muncher.5197

This. I agree so much with this. IMO, It’s silly I can’t completely customize my own armor. It shouldn’t be possible to stack 3 inscriptions of the same stat, though. That would make certain build too imbalanced (bunkers with 10000 armor… eep!)

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Posted by: tigirius.9014

tigirius.9014

I’d love this actually because of the way they mishandled healing on some classes the bonuses from full sets come nowhere near close enough to handle the boss fights so this would help out alot if healing could be stacked.

Balance Team: Please Fix Mine Toolbelt Positioning!

how crafting weapons/armor should have been

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Posted by: Bean Muncher.5197

Bean Muncher.5197

I’d love this actually because of the way they mishandled healing on some classes the bonuses from full sets come nowhere near close enough to handle the boss fights so this would help out alot if healing could be stacked.

This might make healing easier, but don’t forget that without stats like Toughness and Vitality, you will still die in one hit. And without enough Power, you will only be healing and dealing no damage. This would mean you’d be a dedicated healer, and that’s against the philosophy of the game.

The stat spread system is a way to maintain balance between stats. For the sake of game balance, it has to stay.

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Posted by: Lord Vem.8649

Lord Vem.8649

I’d love this actually because of the way they mishandled healing on some classes the bonuses from full sets come nowhere near close enough to handle the boss fights so this would help out alot if healing could be stacked.

This might make healing easier, but don’t forget that without stats like Toughness and Vitality, you will still die in one hit. And without enough Power, you will only be healing and dealing no damage. This would mean you’d be a dedicated healer, and that’s against the philosophy of the game.

The stat spread system is a way to maintain balance between stats. For the sake of game balance, it has to stay.

Yeah that would come pretty close to bringing the trinity back. I think OPs post is an awesome idea though, just make it so you can’t stack two or more of the same attribute on any item. I would be really excited if this happened.

My 2 cents: also it could be arranged so that you could get certain attribute combinations ONLY through crafting which would spark more economic benefits to crafting. Another thing is as you level, your armor and weapons you craft could get more slots for insignias and inscriptions. Like lvl 1-30 gear has 1 slot, 31-60 has 2 and 61-80 has 3. The gear already has this basically (except my numbers are way off i bet).

Would love to see this implemented in an expansion.

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Posted by: darkace.8925

darkace.8925

Another thing is as you level, your armor and weapons you craft could get more slots for insignias and inscriptions. Like lvl 1-30 gear has 1 slot, 31-60 has 2 and 61-80 has 3.

Exactly. And I personally would be against stacking the same attribute. If a person wants to tank, let him take Toughness, Vitality, and Boon Duration instead of Toughness x3. If a person wants to heal, let him take Healing, Boon Duration, and ??? instead of Healing x3.

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Posted by: Bean Muncher.5197

Bean Muncher.5197

I just played around a bit with a build calculator, and I though to myself: Gosh, I want Knight’s gear with more focus on Power instead of Toughness!
All I can do now is bump this thread and hope a dev sees it

how crafting weapons/armor should have been

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Posted by: darkace.8925

darkace.8925

I just played around a bit with a build calculator, and I though to myself: Gosh, I want Knight’s gear with more focus on Power instead of Toughness!
All I can do now is bump this thread and hope a dev sees it

Unfortunately I think we’re too far down the road to reinvent the wheel. My suggestion was as much “I wish it had been done this way” as it was “it think they should change it to this.”

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Posted by: Jrunyon.3012

Jrunyon.3012

Sure it would have been nice, but IMO they were saving themselves a lot of trouble and public outcry when in the future, had they implemented this, they had to balance overpowered combinations. Right now they have a definite number of combinations that one can have, and have already balanced combat around those combinations.

Could you imagine spending a whole bunch of money on a certain combination, then Anet nerfs it because it was doing way too much damage? The outcry here would be massive.

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