Guild Wars 2 is an innovative Game, addicting, did GW2 live up to hype? No, is it the best game yet? Yes.
But what if guild wars 2 could live up to hype? :O note: I understand perhaps not all changes can or will be implemented, however as many as possible would be great
1. Level of dynamic, When GW2 was in beta, fro mthe hype and the manifesto I expected that I would never be able to say “in 60 mins the boss will be in sparkfly” world bosses go uncompleted with minimal consequences, this is what I expected, im walking about in queensdale, hunting rabbits, suddenly, dark/ghoulish phenomenon occur, dark grass, dark sky, and minions from the godlost swamp to start attacking the small towns, and behind him is the shadow behemoth, but why? Because no one killed him, eventually if no one stops him he will take over queensdale, and no one can access shop keepers or complete hearts, because they are dead or fled(you can substitute the shopkeepers place with dead or rotting corpses) and if people still fail to stop the shadow behemoth, he will go to other maps, and everyone on the map he is in will be able to see the giant boss marker on their map, when the shadow behemoth spawns, skies should darken and people all around queensdale should be able to hear its roars, and if no one deals with it, its minions and it will move about tearing through the land, then eventually other maps, this is a world event, with these effects and the roaming of the boss and its minions, its consequences, people will be more involved, a truly living experience, I could be running about killing elementals, but the dragon and its minions near and tear through the farm fields and its village, people from queens dale come to save their precious town, if they fail queensdale will be taken over, the boss will go to other maps aiding other minions of zhaitan, while the shadow behemoths minions hold queensdale, this will have people truly doing dynamic events, (note: shadow behemoth Is an example) the situations of bosses going to other maps is likely to not occur as players will face the bosses sooner to avoid those consequences, and if the boss gets out of hand in queensdale, perhaps some reinforcements from divinitys reach or logan thackery will come and help you fight the dragon but lets say the dragon tears down the villages, then he is stopped, the village is still ruined, now you must protect construction workers (divinitys reach will also send a few warriors to protect the workers) from smaller groups trying to take advantage of the weak state of queensdale, say bandits and centaurs, and things will be normal once it is rebuilt, then you could get an event to help strengthen fortifications in preparation for a next attack. This is the level of dynamic expected from gw2 during the hype, if this is at all possible
2. Invisible walls, when scaling a mountain, perhaps as a fun short cut or looking for a vantage point, you are hindered by invisible walls, please remove these walls to make gw2 a more fun game that is truly alive, this way anyone can scale mountains and find great advantage point or when there is an elevated platform and I want to jump off and die, I’m unable to due to invisible walls
3. Music, music can make any good game great, gw2 has AMAZING MUSIC, for example, fear not this night etc. the problem? When this music comes in, music should be on a constant loop, that epic battle music, it kicks in at the end of a fight, when I start the fight I want that music, I find a new land, there is no music, 4 minutes later the music kicks in, and the music choice that plays is suited for towns, the quit sounds that give the players a sense of home, when im running through gendarran fields or Sparkfly Fen I want music that makes me feel wild, one that makes me want to fight and explore. And one that plays on time :P
4. Cutscenes bring a sense of grandeur to any world but in gw2 there are few cut scenes in the open world, perhaps I just killed the shadow behemoth id like a cutscene now showing how the swap has been enlightened and the people are cheering, as the shadows retreat or die as the sun shines with epic music playing, or after I find a new land epic music plays as a quick cut scene goes around, this coupled with vistas bring a large sense of grandeur to players
5. 5. Limited range, many spells have a limited range, such as simply firing an arrow, a limit of 1200, and there is a range deduction if you are on high ground, range reductions should only occur when firing at high ground targets from low ground, and perhaps a bonus range from high to low, and fix the errors where units on the lower ground can become invulnerable from units using ranged attacks from higher ground