[iR] P.S. & Achievements

[iR] P.S. & Achievements

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Posted by: RoyalPredator.9163

RoyalPredator.9163

In this topic, you’re able to share your own opinions.
No Trolls allowed here! If you disagree with something,
say it with constructive feedback please.
Feel free to share additional your ideas.

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Commander Title
100G for the title is just stupid. Commander rank should be earned with proved skill." “5000 Badge of Honor (Which means 5000 kill if BoH works as Glory/Karma)
Ability to place tactical signs on maps, so they can control a siege more easy and with much more style.
(Commander) prefix on chat to highligh them.”

Elegant Daily Achievements
No designed task. Just receiving points for doing anything that usually listed right now. When we earn an amount of points from doing anything that can be listed now, we get our AP points and the reward.
I don’t think ArenaNet should force us to do specified things. Just reward us to play that day. (Actual situation)"
X+1 Achievement Solution
It is known that many players can’t, or just won’t play WWW for Monthly Achievement completition. With an easy trick, we can get anyone to care about these features.
X+1 means we have to complete X achievement from the list (Its 5 in Daily) to get the basic reward for it, but the users have a new decision which one they want to skip. Like if they want to skil WWW, they won’t complete the 50 kills, but they have a new task to work on, so they still can make it.

Monthly Achievement Example:
1: 50 kills in WWW
2: 500 Item to salvage
3: Place minimum of 10 gold in Bank Account
4: 100 Events to complete
5: Revive 200 Teammate
6: Kill 100 of same race.
—> To complete the M. Achievement, we have to do 5 of 6 task, and we get the reward. If we complete all the 6, a bonus reward added: A plus amount of daily reward."

Achievement Point Titles
Not one of my best ideas, I admit.
But maybe it sounds good enough." "Collecting these points are a good way to… collect something else. Shouldn’t it called ""Fame""?
Titles given:
• 100 AP = Newbie
• 500 AP = Local Dude
• 1,000 AP = Achievement Collector
• 2,000 AP = I’m in game!
• 5,000 AP = 5k Madness!
• 10,000 AP = Grandmaster
• 25,000 AP = Veteran
• 50,000 AP = VIP
• 100,000 AP = Legend of Tyria"

Dignity/Ferocity/Charm
This feature should have more weight.
It should allow players to earn special conversations, dialogues, some opportunity to get special rewards like the same kind/stat of weapons/armors/accessories, but different style – if their level is high enough (Dominating at 75%).
Examples of NPC to Player dialogues:
Dignity: A Human says: “What a noble spirit! This word needs more people like you!”
& “We respect you. Make us proud!”"
Ferocity: A Norn says: “I see you’re full of anger! Why don’t we get a keg and tale about our adventure?”
& “The bear’s power is strong in you, warrior!”
Ferocity: A Charr says: “You! Power. Rage. Brutality. Now I see, we’re not so different!”
& “We’ll meet on the battlefield, hero!”
Charm: A Sylvari says: “Ooh, I feel your kindness from far away! We like you so much!”
& “You’re so adorable! C’mon, give me a hug!

Examples of Player combat dialogues:
Ranger PET switching
Dignity: “Fight beside me!”
Ferocity: “Crush it!”
Charm: “I chose you!”

Warrior Yell
Dignity: “I feel bear’s power!”
Ferocity: “Im gonna smash you!”
Charm: “Oh, I got you now!”

Necromancer Minion order
Dignity: “Go, my minions!”
Ferocity: “Minions… Dinner time
Charm: “Catch them!”"

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] P.S. & Achievements

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Posted by: RoyalPredator.9163

RoyalPredator.9163

Achievement Point Spending
These points are special. What if we can get special items?
Like trading these for gems, special skin weapons and armors, special ability to get inside somewhere, or to buy non-our-faction items?
Even better, these unlocks should came after we earn’d titles, and not losing these points (because it shows some skills, so players can trust in us checking it).

Achievement Point Titles
Not one of my best ideas, I admit.
But maybe it sounds good enough. Collecting these points are a good way to… collect something else. Shouldn’t it called “Fame”?
Titles given:
• 100 AP = Newbie
• 500 AP = Local Dude
• 1,000 AP = Achievement Collector
• 2,000 AP = I’m in game!
• 5,000 AP = 5k Madness!
• 10,000 AP = Grandmaster
• 25,000 AP = Veteran
• 50,000 AP = VIP
• 100,000 AP = Legend of Tyria

Dungeon Titles
As a conqueror of the place, we’ll be:
• Ascalonian Catacombs = Ghost Knight
• Caudecus’s Manor = Royal Guard
• Twilight Arbor = Dark Hobgoblin
• Sorrow’s Embrace = Steam Powered / Steam Punk
• Citadel of Flame = Flame Rider
• Honor of the Waves = Ice Breaker / Ice Cold
• Crucible of Eternity = G.E.N.I.O.U.S.
• The Ruined City of Arah = Death Knight"

Yearly Achievement
Why not? With high goals, it should be fine.
Task 1: 100,000 Kills
Task 2: 100 Kill Variety
Task 3: 200 Completed Daily Achievement
Task 4: 8 Completed Monthly Achievement
Task 5: 500 Players killed in sPvP and WvWvW
Task 6: 1000 Achievement Points earned
Task 7: 500 Items sold in TP
Task 8: 500 Events completed

Equal chances to get: 20 Black Lion Chest Key, 25 Fine Transmutation stone, 5 Rare Dyes, 20 Random Booster Stone, 500 Gems, 200,000 Karma.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: remis.6381

remis.6381

its should be more detailed achievement system for dungeons, for example if you did one dungeon for million times, others (in that dungeon) should see that, maybe some kind of mini icon when y select character , some kind of color coding witch means how many times you win this dungeon

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Posted by: RoyalPredator.9163

RoyalPredator.9163

Well, if completed all path, sounds logical. I don’t know if its worth the effort tho.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: RoyalPredator.9163

RoyalPredator.9163

Splitted Daily already added. It would be better if they use the Elegant alternative tho.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: Gytis.1637

Gytis.1637

I really like the idea of different shouts, depending on your personality =)

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Posted by: Grevender.9235

Grevender.9235

nice ideas. In particular, important features like Commanders should NEVER be obtainable through mere money.

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Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

I like the whole different lines for different personality choices thing and love how you’re actually suggesting that the rich aren’t automatically in charge. I’ve always been a bit peeved when my server deems my advice useless because I have other things to spend my gold on than a flashy badge.

Also, I wouldn’t do honor badges quite like that. I was thinking it would be after a certain amount of time playing in-game actively, a certain amount of kills(badges or no), and a certain amount of captures/successful defenses/gold event medals achievable by both and more, you’d become a Lieutenant(Different colored text). Players then pick who they want to be commanders(you cannot pick someone in your guild or on your friends’ list— you can, however, abstain from voting entirely. This removes from play the popularity contest/big-guild domination BS. You can only vote on one character(this applies for your account) and cannot vote on servers you’ve switched to for a period of three weeks(to avoid people trying to vote down good commanders to mess up opposing servers).

Any critiques to my take? I made this on the run and I want constructive feedback. I’ve got similar goals to Pred in that I want it to be less money-oriented and more skill oriented.

For the record, I’m not trying to usurp your throne in this thread, Royal. Your idea is a vast improvement over the current system, I just feel like it would be a pain with honor badges as they can be hard to come by on some characters(Namely my support character that doesn’t really do killing)

Grind Wars 2: Heart of Tears

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Posted by: RoyalPredator.9163

RoyalPredator.9163

Thank you the feedbacks!

@ Frosty: Those “certain amounts” are easy to track through PVP kind of Level/Points.
You would be able to track it precisely, collect it with every worthy move you do, and can spend it for whatever you like.
( Staged and selectable rewards are also a good point here )

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: RoyalPredator.9163

RoyalPredator.9163

After “There will be no more Ten Kill Rats”, and Dailies are just about Kill (amount) Something, I still suggest to use my “Elegant Daily” alternative.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: RoyalPredator.9163

RoyalPredator.9163

Just a reminder on AP Chests:
After ~10k, Zenith isn’t a noble offer.
By big title steps: Precursor, Precursor, Choseable Legendary (Why not if someone achieved 25k+ points??)
Until that – another weapon sets to chose from.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: Player Character.9467

Player Character.9467

So this is how far I read.

“5000 Badge of Honor (Which means 5000 kill

No it doesn’t and you just demonstrated you don’t actually know how the game works.

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Posted by: RoyalPredator.9163

RoyalPredator.9163

I’ve ment Badges should be a sure point, not RNG drop. I’ve killed thousands of people and only gained ~25 badge on the last week. How fair is it? It isn’t.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”