Sands of Death & House of Reeven | Stronghold of Ebonhawke
The Stronghold of Ebonhawke is an Ascalonian city in the foothills of the Blazeridge Mountains.
In 1080 AE, King Adelbern sent Gwen Thackeray and the Ebon Vanguard to the city of Ebonhawke in order to solidify supply lines to Ascalon City and to act as a last-ditch holdout position. When Gwen arrived, she fortified the city and withstood siege after siege. After the Foefire, Ebonhawke became the last place in Ascalon to be controlled by humans. The people who control this fortress are the last patriots of Ascalon, the rest of their countrymen having taken refuge in Kryta or turned into ghosts by the Foefire. The fortress is supplied by Divinity’s Reach through its asura gate, without which it would have most likely fallen already to the relentless attacks of the charr. Separating it from most of the charr-controlled lands is the Dragonbrand.
Prior to beginning of peace negotiations between the charr and humans, ever since the fall of Ascalon City, the charr laid siege to the fortress giving no rest until now. Over time, many charr thought the fortress is not worth the effort, so only the Iron Legion and a few individual warbands continued to attack the fortress with their siege weapons. These days the fortress sees most assaults coming from within, from the human Separatists and charr Renegades unsatisfied with the truce.
Spoiler alert: The following text contains spoilers relating to the story of Edge of Destiny.
In 1320 AE, Queen Jennah had the asura gate fixed after years of mismanagement and created a stronger alliance between Kryta and Ebonhawke, allowing refuge and support for those within the city fortress. During Kralkatorrik’s rise, the Elder Dragon passed nearby Ebonhawke on his way to the Crystal Desert. Once he passed, the freshly corrupted branded ogres and hyenas assaulted the fortress and decimated the charr warbands who laid siege at the time. Though the joined forces of the Seraph, Ebon Vanguard, and the charr prisoners led by Logan Thackeray managed to survive the assault, one hundred and thirty-three Seraph were killed, including Logan’s brother, Dylan. This event became known as the Ogre Revolt.
When played GW1, I was eager to see Ebonhawke. It sounded like a perfect place for me: The first line of defense. It was promised to shown, but never happened.
Now in Guild Wars 2, finally, we have it! The legendary Stronghold of Ebonhawke!
Since this is a suggestion threat, I’ll go straight to the points.
My current opinon:
- Looks “mismapped”, small, weak
- Nothing serious not happened there Yet
- Weak lore
So I wish to see changes in this. I took my inspirations from Game of Thrones & Skyrim.
My concepts on this place are simple. Since this is a place that should have strong meaning of humanity, the needed changes listed:
- ReMap it as shown in the original concept arts (by using living story lore)
- Redesign its forces
- Must happen when we can take our first footstep on Crystal Desert.
House of Reeven
Basicly, a noble family that sworn to keep Ebonhawke running and safe.
They’re very loyal to the Queen/King of Divinity’s Reach, and will sacriface their lives for the future of Tyria if needed.
Their emblem is a black Raven with silver beak, on a dark violet marker.
This family employs human sympathiser & prisoners on three condition:
- No crime commited against the royality.
- There is no way back.
- Good payment that can only be picked by the prisoner’s family when he/she is dead.
Ranks within the stronghold
- Travellers
- Traders, Merchants
- Citisens & Peasants
- Mercenaries of House Reeven
- House of Reeven
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
(edited by RoyalPredator.9163)