[iR] Sands of Death & House of Reeven

[iR] Sands of Death & House of Reeven

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Sands of Death & House of Reeven | Stronghold of Ebonhawke


The Stronghold of Ebonhawke is an Ascalonian city in the foothills of the Blazeridge Mountains.

In 1080 AE, King Adelbern sent Gwen Thackeray and the Ebon Vanguard to the city of Ebonhawke in order to solidify supply lines to Ascalon City and to act as a last-ditch holdout position. When Gwen arrived, she fortified the city and withstood siege after siege. After the Foefire, Ebonhawke became the last place in Ascalon to be controlled by humans. The people who control this fortress are the last patriots of Ascalon, the rest of their countrymen having taken refuge in Kryta or turned into ghosts by the Foefire. The fortress is supplied by Divinity’s Reach through its asura gate, without which it would have most likely fallen already to the relentless attacks of the charr. Separating it from most of the charr-controlled lands is the Dragonbrand.

Prior to beginning of peace negotiations between the charr and humans, ever since the fall of Ascalon City, the charr laid siege to the fortress giving no rest until now. Over time, many charr thought the fortress is not worth the effort, so only the Iron Legion and a few individual warbands continued to attack the fortress with their siege weapons. These days the fortress sees most assaults coming from within, from the human Separatists and charr Renegades unsatisfied with the truce.

Spoiler alert: The following text contains spoilers relating to the story of Edge of Destiny.
In 1320 AE, Queen Jennah had the asura gate fixed after years of mismanagement and created a stronger alliance between Kryta and Ebonhawke, allowing refuge and support for those within the city fortress. During Kralkatorrik’s rise, the Elder Dragon passed nearby Ebonhawke on his way to the Crystal Desert. Once he passed, the freshly corrupted branded ogres and hyenas assaulted the fortress and decimated the charr warbands who laid siege at the time. Though the joined forces of the Seraph, Ebon Vanguard, and the charr prisoners led by Logan Thackeray managed to survive the assault, one hundred and thirty-three Seraph were killed, including Logan’s brother, Dylan. This event became known as the Ogre Revolt.

When played GW1, I was eager to see Ebonhawke. It sounded like a perfect place for me: The first line of defense. It was promised to shown, but never happened.
Now in Guild Wars 2, finally, we have it! The legendary Stronghold of Ebonhawke!

Since this is a suggestion threat, I’ll go straight to the points.
My current opinon:

  • Looks “mismapped”, small, weak
  • Nothing serious not happened there Yet
  • Weak lore

So I wish to see changes in this. I took my inspirations from Game of Thrones & Skyrim.
My concepts on this place are simple. Since this is a place that should have strong meaning of humanity, the needed changes listed:

  • ReMap it as shown in the original concept arts (by using living story lore)
  • Redesign its forces
  • Must happen when we can take our first footstep on Crystal Desert.

House of Reeven
Basicly, a noble family that sworn to keep Ebonhawke running and safe.
They’re very loyal to the Queen/King of Divinity’s Reach, and will sacriface their lives for the future of Tyria if needed.
Their emblem is a black Raven with silver beak, on a dark violet marker.
This family employs human sympathiser & prisoners on three condition:

  • No crime commited against the royality.
  • There is no way back.
  • Good payment that can only be picked by the prisoner’s family when he/she is dead.

Ranks within the stronghold

  • Travellers
  • Traders, Merchants
  • Citisens & Peasants
  • Mercenaries of House Reeven
  • House of Reeven

Attachments:

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

(edited by RoyalPredator.9163)

[iR] Sands of Death & House of Reeven

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

As you see in a picture above, I done some mixing of the existing armors of the game.
These are painted Abyss, Black and Trandish. I wanted to keep ascalonian style elements, but decided to add some good pieces of other orders, as a sign of good connections and well selected gears. Raven/Ascalonian/Krytan weapons used.

  • Guards: of the Stronghold. Their duty is to keep people safe and invest crimes.
  • Archers: are the most skilled of whole Tyria. They keep their eyes on the distances, scouting for incomming dangers.
  • Hunters: used to field duty, scouting enemy forces, gathering informations, taking special tasks when ordered. They work deep inside enemy territory.
  • Soldiers: are the main force of Ebonhawke. On defending the hold, they’re a fearful legion to deal with.
  • Mages: using any kind of magic to defend Ebonhawke. They’re smart, and taking huge slice of defending the citisens with illusions and elemental magic – in case they have casualities, they don’t fear to use death magic to increase their strenght…
  • Captain Sylas: The ex-vigil soldier who left his order when he realised, his team sent to death without doubts – as a meaningless distraction.
  • Commander Wulf: Nephew of Marek Reeven. He should lead our living story.
  • Colonel LeRoy: Son of General Marek Reeven. He never doubles any order his father gives.
  • General Marek: Head of the Reeven House. Never cares to get his hands dirty – if it means to defend Ebonhawke. He takes direct orders from the Queen herself.

I wish we should join to these orders/houses instead of the three orders…
Would be still possible, since there is a Pact, and no elder dragons yet.
The next: Lionguards

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

(edited by RoyalPredator.9163)

[iR] Sands of Death & House of Reeven

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

When the living story (let’s name it as “Sands of Death”) comes, and an ancient undead horde of Plawa Joko comes out, the first defense line will be Ebonhawke.
Chapter events:

  • Realise the thread: News comming to the Queen, she orders us for a conversation, where she asks us to investigate it deeper. Dead bodies found…
  • Problems Separated: Look after the Separatists. We’ll see what they done or not. (Won’t spoiler it) New JP.
  • Hot Steps: First time we travel in the Crystal Desert. New personal instance as opening.
  • Deep Source: We’ll discover the ancient ruins of the undead magic source.
    New dungeon “The Hidden Tombs”: Path 1 only.
  • The Hidden Tombs: As we figure out there are secret lairs, each opening by an unique puzzle task, the dungeon gets 3-5 more path.
    New Items.
  • Following the path: After Tyria discovers the secrets of The Hidden Tombs, there are something mistery that inspires us to go south even more…
Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”