imbalance in weapon traits

imbalance in weapon traits

in Suggestions

Posted by: That Other Guy.7351

That Other Guy.7351

Most weapon skills get a 20% recharge and something to go with it (sometimes also affecting a underwater weapon), or at least affects multiple terrestrial weapons.
Examples:
Gain +90 toughness when wielding a shield. Shield skills recharge 20% faster.
Rifle and harpoon gun shots pierce. Rifle and Harpoon Gun skills recharge 20% faster.
Shortbow and longbow skills recharge 20% faster.

However despite also being in the Master trait tier some weapon traits lack this and should be fixed.

Guardian:
Mace: damage is increased by 5%; not much benefit and mace isn’t used for damage anyway
Scepter: damage is increased by 5%; once again not much benefit for a Master trait
Sword: damage increased by 5%; at least it affects spears too, but I’m really starting to see a pattern here…
Torch: 15% recharge, so it’s less of a recharge AND it has no secondary effect

Warrior:
Axe: currently no recharge, which would be ok if axe benefits weren’t split into 2 traits (Axe Mastery and Sharpened Axes)
Sword: no recharge, but 10% increased crit chance; not so bad really, including for the sake of completeness
Longbow: no recharge, which would be ok if the benefits weren’t split into Burning Arrows and Stronger Bowstrings