immortal in waypoint spawn circle (PvE)

immortal in waypoint spawn circle (PvE)

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Posted by: Amaterasu.8639

Amaterasu.8639

i think it would be a good idea if the waypoint spawn circle gives you immortality in PvE only so that when you spawn in as long as you don’t move i tend to leave my room go get a drink or something on the loading screens and then come back i am dead half the times

immortal in waypoint spawn circle (PvE)

in Suggestions

Posted by: Hamfast.8719

Hamfast.8719

I have died that way without being AFK. (Not just waypoints, but logging in for a new session where I left off.) Before my picture materializes I can hear that I am being attacked, and there’s not a thing I can do. I don’t have a terribly slow Internet connection either. If I am in a nasty enough zone, or on a weak armored character, it has resulted in a couple of deaths in the past.

Waypoints are also (for whatever reason) one of the places I see dead players a lot, who – like you – are probably raiding the fridge. I am sure they would like to be revived to save a couple silvers (DUMB that it costs that much to teleport to the very waypoint you are lying dead upon!) But then if they are still at the fridge, they could die again and have that much more armor to repair.

Something like invulnerability until you move would be helpful sometimes. (And in PvE only, of course, as you said. Let’s not upset the WvW and PvP crowds who have altogether different issues with something like this.)

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

immortal in waypoint spawn circle (PvE)

in Suggestions

Posted by: ExTribble.7108

ExTribble.7108

Definitely needed.

My computer can run most boss events decently, yet some days it decides to take forever loading when I hit the Splintered Coast waypoint. If that krait event is active, mobs spawn right on you and wipe you out quick with no chance to defend yourself.

And just to be extra clear here, the invulnerable effect disappears the moment you do anything. If there’s some way for the server to know that the client has fully loaded the instance that be the cue to drop invulnerable status in a fair way to prevent afk-ness.

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated