shameless double post i swear i won`t do it again
Personally i find the toolkit abilities pretty appealing – on paper at least.. (not to be confused with tool belt!) There are some issues though i`d like to have addressed.
1a: The power wrench trait
does not correctly reduce the cooldown on gear shield and magnet! While it does change the time in the tooltip the actual cd time does NOT change.
1b: The power wrench trait
This is probably intentional but still… “Smack” skill does not apply a 5 second cripple as mentioned in the trait – instead it adds a very short cripple on every autohit. Personally i can see no situation in which u`d want to continously bash your foe with autohits just to cripple them (melees will kill you cuz you`re too squishy and ranged will kill you as well because dmg output of smack is a joke in the 1st place). Maybe this might be useful for Bunker but… sigh there`s better stuff for Bunkers out there.
Imho smack should apply a instant (long) cripple on hit! with a cooldown on the cripple effect of smack (like the 5 sec cripple + 5sec cd for cripple to proc when using immobilize)
This would also prevent insane cripple stacking by continously auto hitting (which COULD be done by bunkers then again theres no point blahblahblah)
2: Magnet
sounds awesome on paper – a pull ability. Unfortunately it is the only ability which moves players around (like knockbacks with rifle or guard hammer) which has a cast time! And the cast time is an eternity! Not only that but the animation is so obvious (character pulls out a magnet) that anyone who has seen it just once has 1 second to prepare his dodge!
The range is insanely short! Why would i want to pull an enemy towards me if i can just make 1 roll and stand next to him anyway (or have 1 second cast time wasted because the opponent moved a tiny bit away)
3: Throw wrench
is an auto target ability when it really should be ground targeting. The issue with auto targeting is very simple.. If you want to deal damage with throw wrench you will want to hit the opponent on both ways (boomerang thing). But because its an auto target skill you will need to stand as close as possible in order to even hit once – you cant shoot a moving target cuz throw wrench will automatically miss unless you could throw it slightly in front of the moving target. But if you have to move very close it A) increases the chance to hit a wall behind your target and have the “boomerang” stopped in track and B ) eliminates the point of it being a thrown ability in the 1st place.
4: the nails on the floor thingie has a cast time (why in gods name?) – and it doesnt stack bleeds like crazy – in comparison to the thief ability which pretty much does the same thing it is sooo much inferior
cheers
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.