internal cooldown for falling damage proc

internal cooldown for falling damage proc

in Suggestions

Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

The idea is to implement a cooldown on when falling damage can proc. The cooldown wouldn’t need to be long, maybe something as low as 1/4 of a second. This would keep us from killing ourselves from silly things like walking down a set of stairs, or walking down a sloped hill.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

internal cooldown for falling damage proc

in Suggestions

Posted by: Nretep.2564

Nretep.2564

So falling a sloped cliff will deal 1x 200 dmg instead of killing you ?

I think the current system it fine.

internal cooldown for falling damage proc

in Suggestions

Posted by: Mo Mo.1947

Mo Mo.1947

The hill right north of the ogre camp in WvW IS a total death trap.

This is just a pathing issue though. You SHOULDN’T be dying from walking down stairs or walking down a hill, so you just need to report those issues as bugs and they’ll get around to fixing them.

internal cooldown for falling damage proc

in Suggestions

Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

Going down the leftside of garrison stairs recently killed me, not sure if the most current patch fixed it or not. But there are now TONS of new spots in the bloodlust areas that do this. It’s a huge issue.

So falling a sloped cliff will deal 1x 200 dmg instead of killing you ?

I think the current system it fine.

Falling down a sloped cliff would still kill you. I don’t think you understood the idea.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native