(edited by nightly.2761)
little FotM change
Completing a fractals of your level or above will grant you 33.3% of your FotMxp bar.
→ You get XP For killing stuff – do you really need more XP?
But playing below your level will still grant you some exp.
→ This seems like a punishment for players who have not yet reached that level. They still get same XP for killing stuff.
This will require 30-50 fractal completions to progress 1 level instead of 3 if you play your current level.
→ Is this designed to slow down players – this just seems a bit unfair to all the people who have already leveled a character up to the current max FoTM.
You already recieve a bonus amount of karma for helping people at lower levels at the FoTM which is lower than your personal level.
I’m sorry – I dont agree with the changes you are proposing.
It is not really a change to get more exp. it a new type of exp/progression bar just for FotM.
playing in a fractals above your level will give you the usual reward.
this is not designed to slow players down. if they play there current level they still progress just as fast as now. however if you play lower levels now you dont progress. add a system that you still progress but with exponentialy increasing loss of progression. (this means that if you play like now to up fractal levels it wont have any affect on you!!!!)
The whole concept is based on the fact that if you have 1.5 hours of time to play but get a bad team you are actually doing it for nothing. this is what im getting at. make it worth the time to do 1 map or 2 maps of fractals and dont restrict it to atleast 3-4 maps in a row to progress!!!