little FotM change

little FotM change

in Suggestions

Posted by: nightly.2761

nightly.2761

searched for this but couldn’t find if it has been sugested before

What would you think of a new progression method in FotM?

Instead of having to complete 3 FoTM in a row and on even levels 4 maps you’ll get EXP like the WXP progression.

Completing a fractals of your level or above will grant you 33.3% of your FotMxp bar.

But playing below your level will still grant you some exp.
EG. if you are lvl 15 and complete a lvl 5 you will get 3.3% (lvl 15-10 lvls so max reward/10) this way you can help guildies out and still progress your own character.

With the current LFG tool it takes 10 sec to find someone when one of your party members is done for that day.

With this you will however create the option to play lvl 10+ on low level without agony but it will take alot more fractals to level up one level. So i would say thats the choice of the people who do this. Or they could set lower % exp gained when this is happening (like 2-3% max if you play in another range 10-19, 20-29, etc. to bypass agony) this will require 30-50 fractal completions to progress 1 level instead of 3 if you play your current level.

this will give people with limited time the chance to play FotM without being worried about the time and the possibility that you have to go in the middle and lose out on progress.

TL;DR : FotM EXP bar with a exponential decrease in exp if you play at lower levels as your current. So players with limited time can get higher level without time issues.

what do you think?

(edited by nightly.2761)

little FotM change

in Suggestions

Posted by: TPMN.1483

TPMN.1483

Completing a fractals of your level or above will grant you 33.3% of your FotMxp bar.
→ You get XP For killing stuff – do you really need more XP?

But playing below your level will still grant you some exp.
→ This seems like a punishment for players who have not yet reached that level. They still get same XP for killing stuff.

This will require 30-50 fractal completions to progress 1 level instead of 3 if you play your current level.
→ Is this designed to slow down players – this just seems a bit unfair to all the people who have already leveled a character up to the current max FoTM.

You already recieve a bonus amount of karma for helping people at lower levels at the FoTM which is lower than your personal level.

I’m sorry – I dont agree with the changes you are proposing.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

little FotM change

in Suggestions

Posted by: nightly.2761

nightly.2761

It is not really a change to get more exp. it a new type of exp/progression bar just for FotM.

playing in a fractals above your level will give you the usual reward.

this is not designed to slow players down. if they play there current level they still progress just as fast as now. however if you play lower levels now you dont progress. add a system that you still progress but with exponentialy increasing loss of progression. (this means that if you play like now to up fractal levels it wont have any affect on you!!!!)

The whole concept is based on the fact that if you have 1.5 hours of time to play but get a bad team you are actually doing it for nothing. this is what im getting at. make it worth the time to do 1 map or 2 maps of fractals and dont restrict it to atleast 3-4 maps in a row to progress!!!