lock gold->gems for dungeon runners

lock gold->gems for dungeon runners

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Posted by: Acerola.6407

Acerola.6407

so you can make money off of them and start caring about dungeons again.

:D

lock gold->gems for dungeon runners

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Posted by: Tman.6349

Tman.6349

What is the point/goal of this thread? Trolling I assume?

lock gold->gems for dungeon runners

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Posted by: Seera.5916

Seera.5916

How would you define a dungeon runner?

Why should they be banned from turning gold to gems? They’ve already been largely pushed to other games due to the fact that ANet doesn’t do anything with the dungeons. And their latest ghost fixes to dungeons have only made things worse as the one they did the last time turned the enemy from a bugged enemy to a ridiculously hard enemy so the path is still avoided.

Prohibiting them from turning their gold to gems would likely be the last nail in their coffin and they would find another game. It would do nothing to push those players to buy gems with real money.

ANet needs to reinstate the dungeon team so that the current dungeons can be fixed and properly balanced and new dungeons/paths can be added.

lock gold->gems for dungeon runners

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Posted by: Kentaine.4692

Kentaine.4692

I don’t understand what you’re asking? How would this make me want to run dungeons?

Either you’re saying that they shouldn’t be allowed to exchange their gold into gems, which would make me NEVER run dungeons since this is the only way I’m going to get gems now. OR you’re saying that the exchange rate should not deviate for dungeon runners which gives an unfair advantage (unless it is locked in at a higher rate) over the other players… that again would make me never want to be a dungeon runner as it would be unfair to the other people.

Also, they can’t target Dungeon Runners because dungeon runners is not a class, it’s a play style. No different from champ farmers, role players, PvPers, and PvEers. If you’re saying they should have locked in exchange rates at a lower than market amount, then you’d better have an idea for something equally as beneficial for each of the other play styles.

As it is, dungeon runners are already unfair to a lot of the classes. Especially since, even though I’m the level for the dungeon, they kick me because I’m not 80 or the class they want without specifying what they’re looking for. What they should do with dungeons is make you clear each zone before progressing to the next but have a massive reward at the end (maybe five or ten gold) to make going slow worth it and get rid of the paths. Make them clear the WHOLE thing to get that ten gold.