lower level zone rewards/scaling

lower level zone rewards/scaling

in Suggestions

Posted by: striker.3704

striker.3704

There seem to be some issues with lower level zones, particularly specific stat scaling and reward scaling. The early level zones are still too easy at level 80 (even on my condition damage necromancer I can 2 shot enemies with my auto attacks) while rewards from being in those zones aren’t high enough outside of dynamic events/dungeons.

I think we should be scaled down even more stats wise, that way ordinary enemies can drop gear our level so we at least have merc fodder. As it is 60-70% of the time spent in lower level zones is a waste as the enemies you fight between zones don’t give 1/10th the exp or gear drop value.

specific stats in question don’t scale down enough compared to the enemies in the zone.

-power doesn’t scale down enough as my condition based build 2 shots enemies with the staff auto attack despite my lack of focusing on power.
-toughness doesn’t scale down enough as I hardly lose more than a sliver of health from enemies in lower level zones.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard