lvl 1-30 quality of life, Additional ideas.

lvl 1-30 quality of life, Additional ideas.

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Posted by: CreepyWilly.7902

CreepyWilly.7902

Hello to whoever read this.

First Subject i want to talk about is the quality of life of leveling from 1 to 30.

Problem:
As it is right now, that portion of leveling is extremely tiedous.
You don’t have acess to much things, and takes forever to go through, experienced or not.
The fact we don’t have much skills to play with, added to very uncostumized characters (ommiting creation), and very narrow ways to gain experience at that point. It feels empty and a little too straight forward and oriented toward killing environment monsters relentlessly. There’s one heart per level per map, altho they only gives 10% exp per completion. That leaves you 90% of your lvl wailling at monsters.

Suggestion:
There would be many ways to close the gap between the character creation and having some buttons to play with.
Suggestion 1: Increase the exp reward by 30-50% from killing monsters in general and dynamic events. The problem is that would leave the lvls above 30 shorter. Another way would be to close the gap between lvl 80 exp per mob vs lvl 1.
I.E.: A monster killed at lvl 80 will give you 1500exp. while a monster kill at lvl 1 will give you 8 exp. Change it to 1600 and 14 respectively. and do the arithmetic to scale per lvl. Higher lvls would not be affected as much, altho lowers would have it easier.
Suggestion 2: Decrease the exp required to lvl from 1 to 30.
Suggestion 3: Increase the ammount of personal story events and its exp rewards in that lvl range.

Doing that would increase some of your gems sales (extra characters, extra bags etc.) AND would be more attractive to newbies, who are just as bored as i am right now.

The secound subject is the lack of smaller portion regroupment place.

I like having an intimate place to go with friends to chat and w/e.
Hanging in Lions arch is cool and all but… having something instanced would be nicer.
I’ve had that idea for awhile and maybe this would fit in alot of people.
Here it is…

Guild instanced castles (Guild Home)
The idea is to have an instanced land with nothing on it…. large farm fields 2 shacks on the coasts of a river. Then the guild would be invited to build that place, saving refugees (?!?) that would join you to help build your lands. Wich would turn into a customizable and upgradeable castle with fields and woods. Those would eventually generate gatherables for the guildies to cook meals etc. It would require golds that guild members accept to donate to do that. Guild members only will be able to enter that instance. Withc some imagination you could develop alot with that… (castle war between 2 guilds? Winner gets loot chest just like a world boss) (instanced customizable roomset for members ?)
Sure you will not want dynamic events (karma gains) from that instance, as it would kill environment in general. (Orr / leveling). But it would for sure reduce LA overflows, have a place of our own, something to build and customize.

I hope you enjoyed reading this as i would enjoy those changes.

Enjoy,
Benoit.

lvl 1-30 quality of life, Additional ideas.

in Suggestions

Posted by: CapN Biku.6024

CapN Biku.6024

Actually I think this is the easiest part of leveling a character, you get to play a lot with the class and do new personal story events (As long as you don’t keep choosing the same story of course). Sure it takes a little time but before you know it you’re level 30 and choosing your order

lvl 1-30 quality of life, Additional ideas.

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Posted by: Olba.5376

Olba.5376

1-30 takes a long time?

Took me 3 days of rather intense noob-style playing on my first character. By that I mean 10+ hours a day of pretty much just doing renown hearts and personal story. I didn’t even do crafting until much, much later. Took me a week on my second character at a much more relaxed pace.

This game has the fastest leveling I have personally seen in any game with a worthwhile leveling system. Making it any faster would just end up with people never going into certain zones because they outleveled them before the storyline took them there.

lvl 1-30 quality of life, Additional ideas.

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Posted by: CreepyWilly.7902

CreepyWilly.7902

After you hit 30, dungeons and WvW leveling comes into place, alot more dynamic and group play oriented. I just think it’s tiedous, very tiedous compared to the second and third tier. (30-70 and 70-80). Where you can actually use utilities and do something else more challenging and exciting. It need more fillers than just 1 personal story every 2/4 levels, 1 heart per lvl to acquire experience if they are not to be reduced in exp required. I gave suggestions that i thought best suited.

lvl 1-30 quality of life, Additional ideas.

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Posted by: Krosslite.1950

Krosslite.1950

Going from level 1-30 can take a very short time.

I think your true issue is that you have yet to establish the rhythm required to level at the rate that is already established within the game.

First and foremost go to ALL the newbie zones which in itself will not cause you to encounter Diminishing Returns issue which take place when you stay in one area too long.

Kill different things. You get a bonus every time you kill something you have not killed that day.

Simply your so-called problem is a non-issue.

You just need to learn how the mechanics of this game work and then use it

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred