make dragon champions tougher, add failstates
I’d like to see dragons gain some smashing ability with movement. Make it not wise to camp and burn.
I agree, big events should definitely have a chance to fail, it adds pressure and tension to the game- and makes it an actual game lol XD
I’d like to see dragons gain some smashing ability with movement. Make it not wise to camp and burn.
i think the claw of jormag doesn’t let you get too close. the closer you get, the more damage you take just from being there, but i wouldn’t mind if the dragon champions got more attacks and moved around a bit more.
Sure I’m in for this . I would actually take it a step further and if you fail all participants auto die and the area on the map the event took place is "Terra Infectus " or corrupted earth making it toxic to walk on for certain period of time . So for instance if you failed The Shatterer Lowland burns would become Terra Infectus for say the following Hour and you would get a warning of death in so many seconds . (think spectral agony without infusion )
(edited by Adine.2184)
^ i think that might be taking it too far, as it could potentially block entire areas of the map from players. not just the infected areas, but the areas that are beyond them. lowland burns is a dividing point in the map, and blocking access to it would be blocking access to one half of the map to the other half, for example.
can’t say i would mind seeing all the nearby players becoming branded/icebrood/risen and having to respawn and kill the mobs that they spawned upon death :P
in fact, i think that should actually apply to all player deaths during dragon events. someone dies, a mob (maybe even a veteran, huh?) spawns in their place (the player could be forced to port somewhere, or they could leave the body there to be rezzed).
Such are consequences for not defeating a Dragons champion . Keep in mind of course im not asking for the duration till the event spawns again just a short while after .
Such are consequences for not defeating a Dragons champion . Keep in mind of course im not asking for the duration till the event spawns again just a short while after .
eh, i think it might be a bit too intrusive. maybe not instadeath, more like the corrupted shrines in orr.
Ok fine we’ll give em some leeway . maybe a 1- 1 1/2 min window .